zh:mtr_extra:resourcepack:make:model
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| zh:mtr_extra:resourcepack:make:model [2025/10/26 01:05] – steverick | zh:mtr_extra:resourcepack:make:model [2025/10/31 10:18] (current) – steverick | ||
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| - | FIXME **This page is not fully translated, yet. Please help completing the translation.**\\ //(remove this paragraph once the translation is finished)// | ||
| - | |||
| ====== 如何为MTR模组制作列车模型 ====== | ====== 如何为MTR模组制作列车模型 ====== | ||
| - | 本指南将告诉您如何创建MTR模型。 | + | 本指南将告诉您如何创建MTR模型 |
| ===== 在我们开始之前 ===== | ===== 在我们开始之前 ===== | ||
| - | MTR 模组利用 **Blockbench 模型 (BBMODEL)** 来适配大部分的列车模型。从MTR4开始,也可以为mod导入Wavefront OBJ模型,但不在本教程中教学。而且目前没有创建模型的实际标准或最佳实践;然而,本教程将教你如何基于内置模型创建模型。 | + | MTR 模组利用 **Blockbench 模型 (BBMODEL)** 来适配大部分的列车模型。从MTR4开始,也可以为mod导入Wavefront OBJ模型,但不在本教程中教学。而且目前没有创建模型的实际标准或最佳例子;然而,本教程将教你如何基于内置模型创建模型 |
| - | 你可以在这里获取 [[https:// | + | 你可以在这里获取 [[https:// |
| ===== 列车模型是怎样组成的? ===== | ===== 列车模型是怎样组成的? ===== | ||
| Line 25: | Line 23: | ||
| *车箱: 末端-(门& | *车箱: 末端-(门& | ||
| * 车尾: 末端-(门& | * 车尾: 末端-(门& | ||
| + | |||
| + | 以下为四节编组的列车示意图 | ||
| '' | '' | ||
| - | < | + | < |
| - | Most trains will have a window part to be around 48 Blockbench units (3m) in length, and a door part to be around 32 Blockbench units (2m) in length. This makes the train to be able to align with the platform screen doors. The end part is usually around 16 Blockbench units to 20 units (1m to 1.25m) in length, so there is enough space for the train to take a turn. | + | |
| - | Most trains' | + | 大多数列车的窗户部分长度约为48个Blockbench单位(3米),门部分长度约为32个Blockbench单位(2米)。这使得列车能够与站台屏蔽门对齐。末端部分通常是16到20个单位(1米到1.25米)的长度,所以有足够的空间让火车转弯 |
| - | ===== Initialisation ===== | + | 大多数列车的车体将在地面以上16个Blockbench单位(1米),以使它们与平台的高度相匹配,宽度约为40到44个Blockbench单位(2.5到2.75米),这样列车与站台之间的间隙就不会太宽 |
| - | | + | ===== 安装 ===== |
| + | |||
| + | | ||
| <WRAP center round important 90%> | <WRAP center round important 90%> | ||
| - | **ONLY** use the Modded Entity option. Other options will not work with MTR mod. | + | **只能** 使用模组实体选项 其他选项将不会对 |
| </ | </ | ||
| - | * Type in a file name. (!) | + | * 输入一个文件名 |
| <WRAP center round important 90%> | <WRAP center round important 90%> | ||
| - | **ONLY** use alphanumeric characters, 0-9, -, and _. CAPITAL LETTERS, special characters, white spaces, and other characters will not work. | + | **只能** 使用字母、数字字符, 0-9, -, 和 _ |
| </ | </ | ||
| - | * Click **Confirm**. | + | * 点击 |
| - | + | ===== 创建你的模型 | |
| - | ===== Building your model ===== | + | |
| - | For each part, repeat this process: | + | 创建每个列车模型请遵循以下步骤: |
| - | * Create a folder | + | * 创建一个文件夹 |
| - | * You can now start building your model. Create a cube (Ctrl + N) and translate, rotate, and scale it to your liking. | + | * 现在可以开始构建模型了。创建一个立方体(Ctrl + N),并根据自己的喜好进行平移、旋转和缩放 |
| - | ==== Note ==== | + | ==== 注意 |
| - | - You can't scale a cube in decimal values. You have to scale it to integer values. However, you may use inflate to " | + | - 你不能用十进制值缩放一个立方体,你必须把它缩放成整数值。但是,对于某些部件(如扶手)您可以使用膨胀将其“缩放”为十进制值 |
| - | - Any rotation applied to a folder will be ignored. To rotate cubes in a folder, select all cubes in a folder, centre the pivot, and rotate. | + | - 应用于文件夹的任何旋转都将被忽略。若要旋转文件夹中的立方体,请选择文件夹中的所有立方体,将枢轴居中,然后旋转 |
| ===== TODO ===== | ===== TODO ===== | ||
| Texturing | Texturing | ||
zh/mtr_extra/resourcepack/make/model.1761440752.txt.gz · Last modified: 2025/10/26 01:05 by steverick