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mtr:4.0.x:dev_contributors [2025/05/31 15:05] – Update based on testing in prerelease.2 AmberFrostmtr:4.0.x:dev_contributors [2026/03/23 07:09] (current) – Add remark for path generation fail for 2x siding AmberFrost
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   * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)   * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)
   * F3+T/lagging when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)   * F3+T/lagging when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)
-  * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. 
-  * Dynamic Texture generation could potentially fail (''java.lang.NullPointerException: Cannot invoke "java.awt.Font.deriveFont(int, float)" because "this.font" is null'') 
-  * Exception/Crash when loading rail model which points to an non-existent file 
   * Built-in R-train is lacking some interior decoration   * Built-in R-train is lacking some interior decoration
   * Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time   * Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time
-  * F5-ing times may result in the train rendering with the wrong rotation +  * OBJ Model loading is slower than NTE (Partially addressed in JCM v2.2
-  * Rail model may occasionally flicker with a dimmed color.+  * When path refresh failed, it may say "Failed to generate path for n sidings", where n may be larger than the amount of sidings in the depot. (In path generation, path for both OUT depot (To main route) and IN depot (Return to depot) direction are searched. If it is exactly 2x the amount of sidings, it means both path segment failed. If it is normal, then either the OUT and IN depot segments have failed.) 
 + 
 +==== Unconfirmed issues/bugs ==== 
 + 
 +  * Exception/Crash when loading rail model which points to an non-existent file
  
 ==== Non-blocking issues/bugs ==== ==== Non-blocking issues/bugs ====
  
   * Train announcement still gets played even when in-game sound volume is 0   * Train announcement still gets played even when in-game sound volume is 0
-  * Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (And train/tracks suddenly appearing out of nowhere)+  * Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (Resulting in train/tracks suddenly appearing out of nowhere, decreasing render distance helps)
   * BVE sound would get stuck if the train got occlusion culled   * BVE sound would get stuck if the train got occlusion culled
- +  * Rail model may occasionally flicker with a dimmed color. 
-==== Unconfirmed/Untested issues/bugs ==== +  * Some mod combinations would result in vehicles getting speed up with shaders enabled
- +
-  * Some specific mod/environment combination would result in train getting speed up with shaders enabled +
-  * Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Unconfirmed if fixed or not) +
-  * Elevator Lift Door only opens half-way+
  
 ==== Unimplemented Features ==== ==== Unimplemented Features ====
  
   * Ding Sounds in Elevator   * Ding Sounds in Elevator
-  * Single Arrival Vertical PIDS +  * Scripting functionalities from Nemo Transit Expansion (NTE) mod (Similar functionality provided by JCM v2.2)
-  * Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE) +
- +
-==== Shader Compatibility ==== +
- +
-Some of the known problematic shaders are listed below (as of MTR 4.0.0 beta.16): +
- +
-| **Shaders** | **Issues with MTR** | +
-| Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900is washed out | +
-| Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | +
-| PotatoShaders v1.0d | ::: |+
  
  
mtr/4.0.x/dev_contributors.1748703927.txt.gz · Last modified: 2025/05/31 15:05 by AmberFrost