mtr:4.0.x:dev_contributors
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mtr:4.0.x:dev_contributors [2025/05/31 15:05] – Update based on testing in prerelease.2 lx862 | mtr:4.0.x:dev_contributors [2025/06/15 14:35] (current) – Add a cause for missing OBJ texture lx862 | ||
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* Built-in R-train is lacking some interior decoration | * Built-in R-train is lacking some interior decoration | ||
* Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time | * Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time | ||
- | * F5-ing 2 times may result in the train rendering with the wrong rotation | + | * F5-ing 2 times may result in the train rendering with the wrong rotation |
- | * Rail model may occasionally flicker | + | * Some mod would result in vehicles getting speed up with shaders enabled |
+ | * OBJ Texture name would have their capital letter removed (Abc.png -> bc.png), causing missing texture for models made for Nemo Transit Expansion. | ||
==== Non-blocking issues/bugs ==== | ==== Non-blocking issues/bugs ==== | ||
* Train announcement still gets played even when in-game sound volume is 0 | * Train announcement still gets played even when in-game sound volume is 0 | ||
- | * Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (And train/ | + | * Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (Resulting in train/ |
* BVE sound would get stuck if the train got occlusion culled | * BVE sound would get stuck if the train got occlusion culled | ||
- | + | | |
- | ==== Unconfirmed/ | + | |
- | + | ||
- | | + | |
- | * Train always open door when stopped with PSD/ | + | |
- | * Elevator Lift Door only opens half-way | + | |
==== Unimplemented Features ==== | ==== Unimplemented Features ==== | ||
* Ding Sounds in Elevator | * Ding Sounds in Elevator | ||
- | * Single Arrival Vertical PIDS | ||
* Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE) | * Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE) | ||
- | |||
- | ==== Shader Compatibility ==== | ||
- | |||
- | Some of the known problematic shaders are listed below (as of MTR 4.0.0 beta.16): | ||
- | |||
- | | **Shaders** | **Issues with MTR** | | ||
- | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | ||
- | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | ||
- | | PotatoShaders v1.0d | ::: | | ||
mtr/4.0.x/dev_contributors.1748703927.txt.gz · Last modified: 2025/05/31 15:05 by lx862