mtr:4.0.x:dev_contributors
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| mtr:4.0.x:dev_contributors [2025/05/31 15:05] – Update based on testing in prerelease.2 AmberFrost | mtr:4.0.x:dev_contributors [2025/06/23 05:51] (current) – Update for prerelease.3 AmberFrost | ||
|---|---|---|---|
| Line 7: | Line 7: | ||
| * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) | ||
| * F3+T/ | * F3+T/ | ||
| - | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | ||
| * Dynamic Texture generation could potentially fail ('' | * Dynamic Texture generation could potentially fail ('' | ||
| - | * Exception/ | ||
| * Built-in R-train is lacking some interior decoration | * Built-in R-train is lacking some interior decoration | ||
| * Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time | * Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time | ||
| - | | + | |
| - | * Rail model may occasionally flicker with a dimmed color. | + | ==== Unconfirmed issues/bugs ==== |
| + | |||
| + | | ||
| + | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | ||
| ==== Non-blocking issues/bugs ==== | ==== Non-blocking issues/bugs ==== | ||
| * Train announcement still gets played even when in-game sound volume is 0 | * Train announcement still gets played even when in-game sound volume is 0 | ||
| - | * Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (And train/ | + | * Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (Resulting in train/ |
| * BVE sound would get stuck if the train got occlusion culled | * BVE sound would get stuck if the train got occlusion culled | ||
| - | + | * Rail model may occasionally flicker with a dimmed color. | |
| - | ==== Unconfirmed/ | + | * Some mod combinations |
| - | + | ||
| - | * Some specific | + | |
| - | * Train always open door when stopped with PSD/ | + | |
| - | * Elevator Lift Door only opens half-way | + | |
| ==== Unimplemented Features ==== | ==== Unimplemented Features ==== | ||
| * Ding Sounds in Elevator | * Ding Sounds in Elevator | ||
| - | * Single Arrival Vertical PIDS | ||
| * Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE) | * Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE) | ||
| - | |||
| - | ==== Shader Compatibility ==== | ||
| - | |||
| - | Some of the known problematic shaders are listed below (as of MTR 4.0.0 beta.16): | ||
| - | |||
| - | | **Shaders** | **Issues with MTR** | | ||
| - | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | ||
| - | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | ||
| - | | PotatoShaders v1.0d | ::: | | ||
mtr/4.0.x/dev_contributors.1748703927.txt.gz · Last modified: 2025/05/31 15:05 by AmberFrost