mtr:4.0.x:dev_contributors
Table of Contents
MTR 4.0 for Developers/Contributors
MTR 4 still have some issues / regressions introduced since MTR 3, which you can help the development of MTR 4 by contributing to such area.
Issues & Bugs
- Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)
- F3+T/lagging when riding a train will kick the player with
Invalid move player packet received
(Can repo in Singleplayer) - The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.
- Dynamic Texture generation could potentially fail (
java.lang.NullPointerException: Cannot invoke “java.awt.Font.deriveFont(int, float)” because “this.font” is null
) - Exception/Crash when loading rail model which points to an non-existent file
- Built-in R-train is lacking some interior decoration
- Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time
- F5-ing 2 times may result in the train rendering with the wrong rotation during curves
- Some mod would result in vehicles getting speed up with shaders enabled
- OBJ Texture name would have their capital letter removed (Abc.png → bc.png), causing missing texture for models made for Nemo Transit Expansion.
Non-blocking issues/bugs
- Train announcement still gets played even when in-game sound volume is 0
- Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (Resulting in train/tracks suddenly appearing out of nowhere, decreasing render distance helps)
- BVE sound would get stuck if the train got occlusion culled
- Rail model may occasionally flicker with a dimmed color.
Unimplemented Features
- Ding Sounds in Elevator
- Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE)
mtr/4.0.x/dev_contributors.txt · Last modified: 2025/06/15 14:35 by lx862