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mtr:4.0.x:dev_contributors

MTR 4 for Developers/Contributors

MTR 4 is still in active development, and there are some issues and features to be completed.

You can help the development of MTR 4 by contributing to such area.

Issues & Bugs

  • Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in this case)
  • BVE Sound will no longer be able to play if the sound hasn't been played for 20 client ticks (Whether due to lag or other reasons)
    • Reinstating the train (Going out and back in the area) would fix the issue, but F3+T does not fix it.
  • Vehicle Sounds are played multiple times when using shaders (Tested with Iris 1.7.2+mc1.20.4)
  • Custom destination for trains does not work reliably.
    • Cannot find a way to reproduce reliably yet other than specific routes in a migrated world
    • Train's custom destination are displaying the custom destination from the furthest custom destination in specific route
    • Example: A route running from A to D.
      • If C has a custom destination, then train will always show C's destination even before reaching C
      • If D has a custom destination as well, then train will always show D's destination even before reaching D
  • Migration: NTE Rail flipped to the other side after upgrading to MTR 4.
  • Vehicle sounds cannot be overriden with BVE Sounds on custom trains with base_train_type.
  • Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable)
  • F3+T when riding a train will kick the player with Invalid move player packet received (Can repo in Singleplayer)
  • Train bogie will disappear/appear in wrong position when riding train
  • The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.
  • Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off
  • Dynamic Texture generation could potentially fail? (java.lang.NullPointerException: Cannot invoke “java.awt.Font.deriveFont(int, float)” because “this.font” is null)

QOL/Low Priority

  • Train announcement still gets played even when in-game sound volume is 0
  • The model of the player riding train would shake, while the train render smoothly.

Unconfirmed issues/bugs

  • MTR 4 will significantly raise the temperature of some CPU Model causing a bottleneck
  • Sometimes certain train will be completely silent?
  • Solid color displayed for route map in terminating platforms/platforms without route. (Reproduced with Tianjin Metro Addon, haven't tried reproducing without it installed)

Unimplemented Features

  • Re-implement Manual driving
  • Hide Route not working on System Map
  • Missing Ding Sound in Elevator
  • Single Arrival Vertical PIDS not implemented

Shader Compatibility

Some of the known problematic shaders are listed below (MTR 4.0.0 beta.13):

Shaders Issues with MTR
Aurora's Shaders Vehicle headlight texture is opaque (White background surrounding headlights)
Rethinking Voxels r0.1-beta-5
Kappa v5.2 Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out
Photon v1.0a Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque
PotatoShaders v1.0d

Other notes

Some custom door sound does not get played for whatever reason, to be investigated

mtr/4.0.x/dev_contributors.txt · Last modified: 2025/02/15 19:57 by lx862