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mtr:4.0.x:dev_contributors

MTR 4.0 for Developers/Contributors

MTR 4 still have some issues / regressions introduced since MTR 3, which you can help the development of MTR 4 by contributing to such area.

Issues & Bugs

  • Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)
  • F3+T/lagging when riding a train will kick the player with Invalid move player packet received (Can repo in Singleplayer)
  • The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.
  • Dynamic Texture generation could potentially fail (java.lang.NullPointerException: Cannot invoke “java.awt.Font.deriveFont(int, float)” because “this.font” is null)
  • Exception/Crash when loading rail model which points to an non-existent file
  • Built-in R-train is lacking some interior decoration
  • Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time
  • F5-ing 2 times may result in the train rendering with the wrong rotation during curves
  • Some mod would result in vehicles getting speed up with shaders enabled
  • OBJ Texture name would have their capital letter removed (Abc.png → bc.png), causing missing texture for models made for Nemo Transit Expansion.

Non-blocking issues/bugs

  • Train announcement still gets played even when in-game sound volume is 0
  • Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (Resulting in train/tracks suddenly appearing out of nowhere, decreasing render distance helps)
  • BVE sound would get stuck if the train got occlusion culled
  • Rail model may occasionally flicker with a dimmed color.

Unimplemented Features

  • Ding Sounds in Elevator
  • Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE)
mtr/4.0.x/dev_contributors.txt · Last modified: 2025/06/15 14:35 by lx862