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mtr:4.0.x:dev_contributors

MTR 4.0 for Developers/Contributors

MTR 4 still have some issues / features to be completed, which you can help the development of MTR 4 by contributing to such area.

Issues & Bugs

  • Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)
  • Custom destination for trains does not work properly after the 1st route.
  • Migration: NTE Rail flipped to the other side after upgrading to MTR 4.
  • Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable)
  • F3+T when riding a train will kick the player with Invalid move player packet received (Can repo in Singleplayer)
  • The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.
  • Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off
  • Dynamic Texture generation could potentially fail (java.lang.NullPointerException: Cannot invoke “java.awt.Font.deriveFont(int, float)” because “this.font” is null)
  • Solid color displayed for route map in terminating platforms/platforms without route

QOL/Low Priority

  • Train announcement still gets played even when in-game sound volume is 0
  • The model of the player riding train would shake when in F5, while the train render smoothly.

Unconfirmed issues/bugs

  • Sometimes certain train will be completely silent?

Unimplemented Features

  • Manual driving (To be reworked after MTR 4.0)
  • Hide Route not working on System Map
  • Missing Ding Sound in Elevator
  • Single Arrival Vertical PIDS

Shader Compatibility

Some of the known problematic shaders are listed below (MTR 4.0.0 beta.13):

Shaders Issues with MTR
Aurora's Shaders Vehicle headlight texture is opaque (White background surrounding headlights)
Rethinking Voxels r0.1-beta-5
Kappa v5.2 Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out
Photon v1.0a Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque
PotatoShaders v1.0d
mtr/4.0.x/dev_contributors.txt · Last modified: 2025/03/23 06:37 by lx862