mtr:4.0.x:dev_contributors
Table of Contents
MTR 4.0 for Developers/Contributors
MTR 4 still have some issues / features to be completed, which you can help the development of MTR 4 by contributing to such area.
Issues & Bugs
- Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)
- Custom destination for trains does not work properly after the 1st route.
- Migration: NTE Rail flipped to the other side after upgrading to MTR 4.
- Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable)
- F3+T when riding a train will kick the player with
Invalid move player packet received
(Can repo in Singleplayer) - The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.
- Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off
- Dynamic Texture generation could potentially fail (
java.lang.NullPointerException: Cannot invoke “java.awt.Font.deriveFont(int, float)” because “this.font” is null
) - Solid color displayed for route map in terminating platforms/platforms without route
QOL/Low Priority
- Train announcement still gets played even when in-game sound volume is 0
- The model of the player riding train would shake when in F5, while the train render smoothly.
Unconfirmed issues/bugs
- Sometimes certain train will be completely silent?
Unimplemented Features
- Manual driving (To be reworked after MTR 4.0)
- Hide Route not working on System Map
- Missing Ding Sound in Elevator
- Single Arrival Vertical PIDS
Shader Compatibility
Some of the known problematic shaders are listed below (MTR 4.0.0 beta.13):
Shaders | Issues with MTR |
Aurora's Shaders | Vehicle headlight texture is opaque (White background surrounding headlights) |
Rethinking Voxels r0.1-beta-5 | |
Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out |
Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque |
PotatoShaders v1.0d |
mtr/4.0.x/dev_contributors.txt · Last modified: 2025/03/23 06:37 by lx862