mtr:4.0.x:dev_contributors
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Table of Contents
MTR 4.0 for Developers/Contributors
MTR 4 still have some issues / regressions introduced since MTR 3, which you can help the development of MTR 4 by contributing to such area.
Issues & Bugs
- Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)
- F3+T/lagging when riding a train will kick the player with
Invalid move player packet received
(Can repo in Singleplayer) - The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.
- Dynamic Texture generation could potentially fail (
java.lang.NullPointerException: Cannot invoke “java.awt.Font.deriveFont(int, float)” because “this.font” is null
) - Exception/Crash when loading rail model which points to an non-existent file
- Built-in R-train is lacking some interior decoration
- Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time
- F5-ing 2 times may result in the train rendering with the wrong rotation
- Rail model may occasionally flicker with a dimmed color.
Non-blocking issues/bugs
- Train announcement still gets played even when in-game sound volume is 0
- Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (And train/tracks suddenly appearing out of nowhere)
- BVE sound would get stuck if the train got occlusion culled
Unconfirmed/Untested issues/bugs
- Some specific mod/environment combination would result in train getting speed up with shaders enabled
- Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Unconfirmed if fixed or not)
- Elevator Lift Door only opens half-way
Unimplemented Features
- Ding Sounds in Elevator
- Single Arrival Vertical PIDS
- Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE)
Shader Compatibility
Some of the known problematic shaders are listed below (as of MTR 4.0.0 beta.16):
Shaders | Issues with MTR |
Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out |
Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque |
PotatoShaders v1.0d |
mtr/4.0.x/dev_contributors.1748703927.txt.gz · Last modified: 2025/05/31 15:05 by lx862