mtr:4.0.x:dev_contributors
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
mtr:4.0.x:dev_contributors [2025/02/09 08:34] – Added a description regarding garbled characters in the resource pack editor. cinderaceots | mtr:4.0.x:dev_contributors [2025/06/23 05:51] (current) – Update for prerelease.3 lx862 | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ===== MTR 4 for Developers/ | + | ===== MTR 4.0 for Developers/ |
- | MTR 4 is still in active development, | + | MTR 4 still have some issues |
- | + | ||
- | You can help the development of MTR 4 by contributing to such area. | + | |
==== Issues & Bugs ==== | ==== Issues & Bugs ==== | ||
- | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in this case) | + | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) |
- | * BVE Sound breaks if player is outside loaded chunk (In per-car basis), where only a short period of sound is heard. | + | * F3+T/lagging |
- | * Reinstating the train (Going out and back in the area) would fix the issue, but F3+T does not fix it. | + | * Dynamic Texture generation could potentially fail ('' |
- | * Vehicle Sounds are played multiple times when using shaders (Tested with **Iris 1.7.2+mc1.20.4**) | + | * Built-in R-train is lacking some interior decoration |
- | * Action bar and destination shows the destination station' | + | * Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time |
- | * NTE Rail flipped to the other side after upgrading to MTR 4. | + | |
- | * Vehicle sounds cannot be overriden with BVE Sounds on custom trains with '' | + | |
- | * Train always open door when stopped with PSD/Platform block, even if it's not in the route (Boardable) | + | |
- | * F3+T when riding a train will kick the player with '' | + | |
- | * Train bogie will disappear/ | + | |
- | * The resource pack editor cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | + | |
- | ==== QOL/Low Priority | + | ==== Unconfirmed issues/bugs ==== |
- | * Train announcement still gets played even when in-game sound volume is 0 | + | * Exception/ |
- | * The model of the player riding train would shake, while the train render smoothly. | + | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. |
- | ==== Unconfirmed | + | ==== Non-blocking |
- | * MTR 4 will significantly raise the temperature of some CPU Model causing a bottleneck | + | * Train announcement still gets played even when in-game sound volume is 0 |
+ | * Occlusion culling might be slow, causing | ||
+ | * BVE sound would get stuck if the train got occlusion culled | ||
+ | * Rail model may occasionally flicker with a dimmed color. | ||
+ | * Some mod combinations would result in vehicles getting speed up with shaders enabled | ||
==== Unimplemented Features ==== | ==== Unimplemented Features ==== | ||
- | * MTR System Map's Direction Pane is incomplete. | + | * Ding Sounds |
- | * Re-implement Manual driving | + | * Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE) |
- | * Hide Route not working on System Map | + | |
- | * Missing | + | |
- | * Single Arrival Vertical PIDS not implemented | + | |
- | + | ||
- | ==== Shader Compatibility ==== | + | |
- | + | ||
- | Some of the known problematic shaders are listed below (MTR 4.0.0 beta.13): | + | |
- | + | ||
- | | **Shaders** | **Issues with MTR** | | + | |
- | | Aurora' | + | |
- | | Rethinking Voxels r0.1-beta-5 | ::: | | + | |
- | | ::: | | | + | |
- | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | + | |
- | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | + | |
- | | PotatoShaders v1.0d | ::: | | + | |
- | + | ||
- | ==== Other notes ==== | + | |
- | + | ||
- | Some custom door sound does not get played for whatever reason, to be investigated | + | |
mtr/4.0.x/dev_contributors.1739090054.txt.gz · Last modified: 2025/02/09 08:34 by cinderaceots