mtr:4.0.x:dev_contributors
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Table of Contents
MTR 4 for Developers/Contributors
MTR 4 is still in active development, and there are some issues and features to be completed.
You can help the development of MTR 4 by contributing to such area.
Issues & Bugs
- Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in this case)
- BVE Sound breaks if player is outside loaded chunk (In per-car basis), where only a short period of sound is heard.
- Reinstating the train (Going out and back in the area) would fix the issue, but F3+T does not fix it.
- Vehicle Sounds are played multiple times when using shaders (Tested with Iris 1.7.2+mc1.20.4)
- Action bar and destination shows the destination station's custom destination, instead of the next station's custom destination
- NTE Rail flipped to the other side after upgrading to MTR 4.
- Vehicle sounds cannot be overriden with BVE Sounds on custom trains with
base_train_type
. - Train always open door when stopped with PSD/Platform block, even if it's not in the route (Boardable)
- F3+T when riding a train will kick the player with
Invalid move player packet received
(Can repo in Singleplayer) - Train bogie will disappear/appear in wrong position when riding train
- The resource pack editor cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.
QOL/Low Priority
- Train announcement still gets played even when in-game sound volume is 0
- The model of the player riding train would shake, while the train render smoothly.
Unconfirmed issues/bugs
- MTR 4 will significantly raise the temperature of some CPU Model causing a bottleneck
Unimplemented Features
- MTR System Map's Direction Pane is incomplete.
- Re-implement Manual driving
- Hide Route not working on System Map
- Missing Ding Sound in Elevator
- Single Arrival Vertical PIDS not implemented
Shader Compatibility
Some of the known problematic shaders are listed below (MTR 4.0.0 beta.13):
Shaders | Issues with MTR |
Aurora's Shaders | Vehicle headlight texture is opaque (White background surrounding headlights) |
Rethinking Voxels r0.1-beta-5 | |
Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out |
Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque |
PotatoShaders v1.0d |
Other notes
Some custom door sound does not get played for whatever reason, to be investigated
mtr/4.0.x/dev_contributors.1739090054.txt.gz · Last modified: 2025/02/09 08:34 by cinderaceots