playground:mtr4_info:content_developer
Table of Contents
MTR 4 for Custom Content/Trains Creator
This page documents some of the migration steps needed when loading MTR 3 custom content in MTR 4.
Javascript Scripting
JS Scripting from the Nemo Transit Expansion is not implemented at the moment. If you rely on contents that make use of such feature, you are advised to stay on MTR 3 with the NTE Mod.
mtr_custom_resources.json Changes
- Train which uses a
base_train_type
but without providingtexture_id
no longer has base train's texture applied (Only transparent train with bogie & gangway) - Train which does not specify a valid
gangway_connection_id
(Or does not have it) can no longer walk between gangways like they can in MTR 3 - When specifying built-in MTR barrier/gangway/vehicle texture, replace
textures/entity
totextures/barrier
,textures/gangway
andtextures/vehicle
respectively.
playground/mtr4_info/content_developer.txt · Last modified: 2024/10/19 12:20 by lx862