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mtr:rails

Rails

Nodes
Render of Railway1) and Boat2) nodes.
Render of Cable Car3) and Airplane4) nodes.
Renewable Yes
Stackable Yes (64)
Tool From bare hands
Blast resistance TBC
Luminous No
Transparent No
Flammable No
Catches fire from lava No
Created by Jonathan
Rails
Icons of all types of rail connectors5).
Rarity colour Common
Renewable Yes
Stackable No
Created by Jonathan
BDark0006)

Trains, boat, cable car and airplane (on the ground) require rails to run on. As of version 3.0.0-beta-5, trains no longer use the default Minecraft tracks. Instead, custom rails with custom shapes can be created.

There are two parts for rail creation: the rail node and the rail connector item. A third component, the rail remover item, can be used to remove rails if a mistake was made.

Breaking

Rail, boat, cable car and airplane nodes require a pickaxe to be mined, in which case it drops itself. When mined without a pickaxe, it can also drop itself. It has a hardness of 2. Airplane nodes can only be obtained by breaking.

Crafting

Rail, boat, cable car and airplane nodes may be obtained by crafting, and rail connectors and the rail remover can only be obtained by crafting.

Name Ingredients Crafting Recipe
Rail Node × 32 Iron Ingot + Iron Block + Log

Shaped Recipe
Boat Node × 32 Iron Ingot + Iron Block + Log

Shaped Recipe
Cable Car Node (Lower) × 32 Iron Ingot + Iron Block + Log

Shaped Recipe
Cable Car Node (Upper) Cable Car Node (Lower)

Shapeless Recipe
Cable Car Node (Station) Cable Car Node (Upper)

Shapeless Recipe
Cable Car Node (Lower) Cable Car Node (Station)

Shapeless Recipe
Rail Connector (Wooden) Log + Rail + Iron Ingot

Shaped Recipe
Rail Connector (Stone) Stone + Rail + Iron Ingot

Shaped Recipe
Rail Connector (Emerald) Emerald Block + Rail + Iron Ingot

Shaped Recipe
Rail Connector (Iron) Iron Block + Rail + Iron Ingot

Shaped Recipe
Rail Connector (Obsidian) Obsidian + Rail + Iron Ingot

Shaped Recipe
Rail Connector (Blaze) Blaze Rod + Rail + Iron Ingot

Shaped Recipe
Rail Connector (Quartz) Quartz Block + Rail + Iron Ingot

Shaped Recipe
Rail Connector (Diamond) Diamond Block + Rail + Iron Ingot

Shaped Recipe
Rail Connector (Platform) Redstone Block + Rail + Iron Ingot

Shaped Recipe
Rail Connector (Siding) Gold Block + Rail + Iron Ingot

Shaped Recipe
Rail Connector (Turnback) Lapis Lazuli Block + Rail + Iron Ingot

Shaped Recipe
Rail Connector (Cable Car) String + Rail + Iron Ingot

Shaped Recipe
Rail Remover Lava Bucket + Rail + Iron Ingot

Shaped Recipe

Usage

The rail, boat, cable car and airplane node is a block that is used to mark where a section of rail starts and ends. The rail connector item is used to create the actual rail between two nodes.

1. Place down a rail node in the world. Boat nodes can only be placed on top of fluids.

2. Place down another node in the world, at least several blocks away from the first one.

3. Right click on one of the nodes with any of the rail connector items. The rail connector item should start flashing in the inventory.

4. Right click on the other node with the same rail connector item. If the nodes are oriented logically, they will be joined. See the Valid Rail Configurations (below) section for more information. Different node types cannot be connected to each other.

Types of Rail Connectors

Each of the rail connector items serve a different purpose.

Rail Connector Type Function
Wooden Sets a passing train's speed to 20 km/h.
Stone Sets a passing train's speed to 40 km/h.
Emerald Sets a passing train's speed to 60 km/h.
Iron Sets a passing train's speed to 80 km/h.
Obsidian Sets a passing train's speed to 120 km/h.
Blaze Sets a passing train's speed to 160 km/h.
Quartz Sets a passing train's speed to 200 km/h.
Diamond Sets a passing train's speed to 300 km/h.
Platform
  • Creates a platform (visible on dashboard).
  • Slows a passing train to a stop if the train is set to stop at the platform.
  • Keeps a passing train at the same speed if the train is decelerating but not set to stop at the platform.
  • Siding
  • Creates a siding (visible on dashboard)
  • Allows trains to be spawned within it.
  • Turnback Allows a train to reverse in the section of a this type of rail.
    Cable Car Allows cable cars to run with it (30 km/h). All cable car rail is one-way only.
    Runway Allows an airplane to taxi or land on it (300 km/h).

    Each node can have multiple rail types (except for the platform and siding rail type) connected to it. Only one platform or siding rail may be connected to each node.

    If a rail connector is used over an existing section of rail, its type will be replaced with the type of the new rail connector. For example, using an iron rail connector over two rail nodes already connected with a stone rail connector will overwrite it, creating an iron rail of exactly the same shape.

    If a node is destroyed, all rails connecting to that node will be removed as well.

    The NTE addon also allows for rail curves, inclines, and appearances to be edited. See NTE Page.

    Rail Remover

    The rail remover works just like the rail connectors, except that it is used to remove existing connections.

    1. Find two rail nodes that have been previously connected.

    2. Right click on one of the rail nodes with the rail remover. The rail remover item should start flashing in the inventory.

    3. Right click on the other rail node with the same rail remover item. An existing rail connecting the two nodes will be removed.

    Note that existing coloured signal blocks will be removed.

    Valid Rail Configurations

    The following table shows the possible configurations for two rail nodes to be connected.

    Description Before Connecting After Connecting
    Straight Line
    22.5 Degree Turn
    45 Degree Turn
    67.5 Degree Turn
    90 Degree Turn
    S Shape Turn

    Changelog

    3.0.0-Beta-5-unofficial-1: Added Wooden, Stone, Iron, Obsidian, Blaze and Diamond Rail Connectors, and rail node.

    3.0.0-Beta-5-unofficial-1: Added 90 degree, smooth slope, and S-shape rails.

    3.0.0-Beta-5-unofficial-1: The old Platform Rail is removed, and the use of vanilla rails is discontinued.

    3.0.0-Beta-5-unofficial-8: Added recipes for the rail connectors and rail node.

    3.0.0-Beta-7-unofficial-1: Rails are now stored as part of the world save data, not in the block entity data of the nodes.

    3.0.0-Beta-7-unofficial-2: Fixed rails disappearing off screen in the last version.

    3.0.0-Beta-7-depot-snapshot: Adding Siding Rail Connector in response of the depot update.

    3.0.0-Beta-7-depot-snapshot-2: Adding Turnback Rail Connector.

    3.0.0-Beta-7-depot-snapshot-3: Siding rail can now spawn unlimited trains.

    3.0.0-Beta-7-depot-snapshot-4-hotfix: Fixed platform and siding rail placement glitches.

    3.0.0-Beta-7-depot-snapshot-6: One-way rails have been added.

    3.0.0-Beta-8-unofficial-9: Siding rail can now spawn a finite number of trains.

    3.0.0-Beta-8-unofficial-13: Rail nodes can now be oriented in 22.5 (and 45) degree increments.

    3.0.0-Beta-9-unofficial-2: Added Emerald and Quartz Rail Connectors by BDark000.

    3.0.0-Beta-9-unofficial-2: Added Boat Node in response of the boat update.

    3.0.1-unofficial-1: Added Cable Car Nodes and Cable Car connector in response of the cable car update.

    3.0.1-unofficial-3: Optimised rail rendering.

    3.1.0-unofficial-3: Fixed rails rendering with transparency.

    3.1.10: Added Runway Rail Connector in response of the airplane update.

    1) , 2) , 4)
    1. Connecting to nothing 2. Connecting to a rail
    3)
    1. Upper 2. Lower 3. Station
    5)
    1. Wooden 2. Stone 3. Emerald 4. Iron 5. Obsidian 6. Blaze 7. Quartz 8. Diamond 9. Cable Car (One way only) 10: Runway (One way only) 11. Platform 12. Siding 13. Turnback
    6)
    Emerald and Quartz Rail Connector only.
    mtr/rails.txt · Last modified: 2023/11/29 22:53 by apec