mtr:ceiling
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| - | < | + | ====== Ceiling ====== |
| - | # Ceiling | + | <WRAP right> |
| - | The ceiling | + | | @#00C42A: **Ceiling** |
| + | | {{ :mtr:ceiling.png?200 }} || | ||
| + | | Render of a ceiling | ||
| + | | {{ : | ||
| + | | Render of a ceiling block without | ||
| + | | **[[https:// | ||
| + | | **Stackable** | Yes (64) | | ||
| + | | **[[https:// | ||
| + | | **[[https:// | ||
| + | | **[[https:// | ||
| + | | **[[https:// | ||
| + | | **[[https:// | ||
| + | | **Catches fire from lava** | No | | ||
| + | | **Created by** | %%Jonathan%% | | ||
| - | # Obtaining | + | </ |
| - | ## Breaking | + | The ceiling is a decorative block. Except Ceiling (No Light), they have a [[https:// |
| - | Ceiling blocks require a [pickaxe](https:// | + | There are three variants of ceilings: |
| - | ## Crafting | + | * Ceiling |
| + | * Ceiling (Light) | ||
| + | * Ceiling (No Light) | ||
| - | | Name | Ingredients | [Crafting](https:// | + | They differ by the behaviour in having or not having lights. |
| + | |||
| + | ===== Obtaining ===== | ||
| + | |||
| + | ==== Breaking ==== | ||
| + | |||
| + | Ceiling blocks require a [[https:// | ||
| + | |||
| + | ==== Crafting ==== | ||
| + | |||
| + | === Base Recipe === | ||
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| + | | Name | Ingredients | [Crafting](https:// | ||
| | --- | --- | --- | | | --- | --- | --- | | ||
| - | | Ceiling | [Iron Ingot](https:// | + | | Ceiling |
| - | # Usage | + | #### Conversion Recipes (Same Type) |
| + | |||
| + | | Name | Ingredients | [Crafting](https:// | ||
| + | | --- | --- | --- | | ||
| + | | Ceiling (Light) | Ceiling< | ||
| + | | Ceiling (No Light) | Ceiling (Light)< | ||
| + | | Ceiling | Ceiling (No Light)< | ||
| + | |||
| + | </ | ||
| + | |||
| + | ===== Usage ===== | ||
| The placement direction of the ceiling block depends on the player orientation. The horizontal beams of the block will be placed parallel to the direction where the player is facing. | The placement direction of the ceiling block depends on the player orientation. The horizontal beams of the block will be placed parallel to the direction where the player is facing. | ||
| + | |||
| + | The ceiling without specifying light will have light when the x position(( | ||
| + | When facing=false, | ||
| + | )) or z position(( | ||
| + | When facing=true, | ||
| + | )) is a multiple of 3. Ceiling (Light) always has light while ceiling (no light) never has light. | ||
| + | |||
| + | ===== Changelog ===== | ||
| + | |||
| + | Unknown: Added. | ||
| + | |||
| + | %%Beta-8-prerelease-2: | ||
| + | |||
| + | |||
mtr/ceiling.1677138871.txt.gz · Last modified: 2023/02/23 07:54 by Zbx1425