mtr:ceiling
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mtr:ceiling [2023/02/23 07:54] – zbx1425 | mtr:ceiling [2023/11/04 20:56] (current) – Removed the "Needs updating". If still need updating, please add back. navi_lx9702 | ||
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- | < | + | ====== Ceiling ====== |
- | # Ceiling | + | <WRAP right> |
- | The ceiling | + | | @#00C42A: **Ceiling** |
+ | | {{ :mtr:ceiling.png?200 }} || | ||
+ | | Render of a ceiling | ||
+ | | {{ : | ||
+ | | Render of a ceiling block without | ||
+ | | **[[https:// | ||
+ | | **Stackable** | Yes (64) | | ||
+ | | **[[https:// | ||
+ | | **[[https:// | ||
+ | | **[[https:// | ||
+ | | **[[https:// | ||
+ | | **[[https:// | ||
+ | | **Catches fire from lava** | No | | ||
+ | | **Created by** | %%Jonathan%% | | ||
- | # Obtaining | + | </ |
- | ## Breaking | + | The ceiling is a decorative block. Except Ceiling (No Light), they have a [[https:// |
- | Ceiling blocks require a [pickaxe](https:// | + | There are three variants of ceilings: |
- | ## Crafting | + | * Ceiling |
+ | * Ceiling (Light) | ||
+ | * Ceiling (No Light) | ||
- | | Name | Ingredients | [Crafting](https:// | + | They differ by the behaviour in having or not having lights. |
+ | |||
+ | ===== Obtaining ===== | ||
+ | |||
+ | ==== Breaking ==== | ||
+ | |||
+ | Ceiling blocks require a [[https:// | ||
+ | |||
+ | ==== Crafting ==== | ||
+ | |||
+ | === Base Recipe === | ||
+ | |||
+ | < | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
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+ | | Name | Ingredients | [Crafting](https:// | ||
| --- | --- | --- | | | --- | --- | --- | | ||
- | | Ceiling | [Iron Ingot](https:// | + | | Ceiling |
- | # Usage | + | #### Conversion Recipes (Same Type) |
+ | |||
+ | | Name | Ingredients | [Crafting](https:// | ||
+ | | --- | --- | --- | | ||
+ | | Ceiling (Light) | Ceiling< | ||
+ | | Ceiling (No Light) | Ceiling (Light)< | ||
+ | | Ceiling | Ceiling (No Light)< | ||
+ | |||
+ | </ | ||
+ | |||
+ | ===== Usage ===== | ||
The placement direction of the ceiling block depends on the player orientation. The horizontal beams of the block will be placed parallel to the direction where the player is facing. | The placement direction of the ceiling block depends on the player orientation. The horizontal beams of the block will be placed parallel to the direction where the player is facing. | ||
+ | |||
+ | The ceiling without specifying light will have light when the x position(( | ||
+ | When facing=false, | ||
+ | )) or z position(( | ||
+ | When facing=true, | ||
+ | )) is a multiple of 3. Ceiling (Light) always has light while ceiling (no light) never has light. | ||
+ | |||
+ | ===== Changelog ===== | ||
+ | |||
+ | Unknown: Added. | ||
+ | |||
+ | %%Beta-8-prerelease-2: | ||
+ | |||
+ |
mtr/ceiling.1677138871.txt.gz · Last modified: 2023/02/23 07:54 by zbx1425