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Table of Contents
Adding Custom Resources
User-created content can be added to the Minecraft Transit Railway mod via resource packs. Currently, players can add the following:
- Texture variants for existing trains
- New textures or text for railway signs
It is highly recommended to be familiar with creating a resource pack before proceeding with this guide.
Resource Pack Format
The file mtr_custom_resources.json
is the main file that will get loaded. This file defines custom content for the mod to register. It must be placed under the mtr
namespace; in other words, it must have the file path of assets/mtr/mtr_custom_resources.json
.
Adding Texture Variants for Existing Trains
To add texture variants, the custom_trains
JSON object should be added to mtr_custom_resouces.json
. Each JSON object under custom_trains
, representing a texture variant for a train, should have a unique key and serveral required entries.
Key | Data Type | Description | Notes |
---|---|---|---|
name | String | The name to be shown on dashboards when selecting trains for a route | Required |
color | String (colour hex code) | The colour to be shown on dashboards when selecting trains for a route | Optional, defaults to the colour black if none specified |
base_train_type | String (train ID) | The train model to apply the texture on | Required, see the trains page for a list of train identifiers |
texture_id | String (texture ID) | The namespaced ID of the texture file | Required |
An example is shown below.
{ "custom_trains": { "my_custom_train": { "name": "My Custom SP1900 Train", "color": "FEC5E5", "base_train_type": "sp1900", "texture_id": "mtr:custom_directory/custom_sp1900.png" } } }
Adding New Railway Sign Textures or Text
To add new railway signs textures or text, the custom_signs
JSON object should be added to mtr_custom_resouces.json
. Each JSON object under custom_signs
, representing a new sign, should have a unique key and serveral required entries.
Key | Data Type | Description | Notes |
---|---|---|---|
texture_id | String (texture ID) | The namespaced ID of the texture file | Required |
flip_texture | Boolean | If true , the texture will be flipped horizontally | Optional |
custom_text | String | If set, the text will be shown to the right of the image; the pipe character \| is supported, for example 客務中心\|Customer Service Centre | Optional |
flip_custom_text | Boolean | If custom_text is set and flip_custom_text is true , the text will be shown to the left of the image | Optional |
small | Boolean | If true , the image will be rendered with a margin around it | Optional |
background_color | String (colour hex code) | The colour for the backgound | Optional, defaults to the colour black if none specified |
An example is shown below.
{ "custom_signs": { "my_custom_sign": { "texture_id": "mtr:custom_directory/custom_sign.png", "flip_texture": false, "custom_text": "你好|Hello", "flip_custom_text": false, "small": true, "background_color": "1167B1" } } }
Verifying the Resource Pack
Use a JSON validator to check for any syntax errors of the JSON files.
The resource pack (zip file) can be installed either clientside or as a server resource pack. If installed as a server resource pack, all players joining the server will be able to see the new additions after accepting the server resource pack.
Download the example resource pack to see a full example and to test out the functionality.