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mtr:4.0.x:players_builders [2025/05/31 13:54] – Document manual driving siding migration AmberFrostmtr:4.0.x:players_builders [2026/06/13 08:29] (current) – Revise addon compatibility AmberFrost
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 Mosaic Block has been added to MTR 4, which mimics the mosaic tiles seen in various MTR stations. Mosaic Block has been added to MTR 4, which mimics the mosaic tiles seen in various MTR stations.
 +
 +==== Better Rail Speed Limit Handling ====
 +
 +In MTR 3, vehicles would //start// to slow down if it reaches a piece of rail with a lower speed limit.
 +
 +For better control, vehicles in MTR 4 will now slow down ahead of time (depending on acceleration) so that it is guaranteed to already be decelerated to the lower speed limit when it hits the rail.
  
 ===== Behavioral changes ===== ===== Behavioral changes =====
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 Train movements have been altered slightly in MTR 4 to take account for the bogie position. This may result in train clipping through very tight tunnels/structures built in MTR 3, and may need adjustments to accommodate for the changes. Train movements have been altered slightly in MTR 4 to take account for the bogie position. This may result in train clipping through very tight tunnels/structures built in MTR 3, and may need adjustments to accommodate for the changes.
  
-===== Feature removal =====+===== Addon Compatibility =====
  
-Some features have been removed/not implemented yet from MTR 3, notably:+Due to the major backend rewrite, most if not all addons depending on the MTR Mod need to be updated. Addons can now be discovered via the [[https://addons.minecrafttransitrailway.com/|MTR Content DB]], with MTR 3/4 tags appropriately applied to them.
  
-  * Resource packs which relies on "scripting" feature from **Nemo Transit Expansion** does not work at the moment+Highly popular addons such as [[mtr_addon:lu:start|The Tube]] and [[mtr_addon:jcm:start|Joban Client Mod]] should already be available for MTR 4, with the exception of [[mtr_addon:nte:start|Nemo'Transit Expansion]], where much of the feature is already incorporated to the MTR Mod
-  * The single-arrival Vertical PIDS does not work, and would still show arrivals across multiple rows. + 
-  * Manual driving has been removed entirely as it is in need of a major overhaul rather than simply ported overThe **Driver key** is now hidden from the creative menu.+==== NTE JS Scripting ==== 
 + 
 +JS scripting functionality provided by the Nemo's Transit Expansion has been re-implemented in Joban Client Mod v2.2. Note that due to the internal changes of MTR 4, not all scripts are compatible, and may require migrations.
  
 ===== Migration from MTR 3 ===== ===== Migration from MTR 3 =====
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   * **MTR 4 currently have compatibility issues with Sodium v0.4.9 & v0.4.10. Consider using other versions (Note that Minecraft 1.19.4 only offers v0.4.10, you would need to update to a newer Minecraft version in that case)**   * **MTR 4 currently have compatibility issues with Sodium v0.4.9 & v0.4.10. Consider using other versions (Note that Minecraft 1.19.4 only offers v0.4.10, you would need to update to a newer Minecraft version in that case)**
   * **Lift/Elevator Display Panel** may be displayed incorrectly. This is a one-time migration issue, you would need to break and place it again.   * **Lift/Elevator Display Panel** may be displayed incorrectly. This is a one-time migration issue, you would need to break and place it again.
-  * **Sidings with Manual Driving** set in MTR 3 needs to have their **max speed** reconfigured, otherwise it would display "Unlimited" in the GUI while only allowing you to drive at 1 km/h. 
   * As trains now more accurately simulate bogie position, **train may clip through tight tunnels/bridges built for MTR 3**. These structures may have to be rebuilt/modified to accommodate for the new train movement in MTR 4.   * As trains now more accurately simulate bogie position, **train may clip through tight tunnels/bridges built for MTR 3**. These structures may have to be rebuilt/modified to accommodate for the new train movement in MTR 4.
-  * Trains now speed-up/reduce dwell time automatically if it's running late. You can turn this off per-siding to restore the behavior in MTR 3. (Where train runs the same speed regardless of schedule)+  * Trains now speed-up/reduce dwell time automatically if it's running late, and waits at the platform if it arrives early. You can turn this off per-siding to restore the behavior in MTR 3. (Where train runs the same speed regardless of schedule)
   * New version of various MTR addons may have made breaking changes, please check the respective addon page for details.   * New version of various MTR addons may have made breaking changes, please check the respective addon page for details.
- 
-===== Addon Compatibility ===== 
- 
-Due to the major backend rewrite, most if not all addons depending on the MTR Mod need to be updated. A non-exhaustive list of addons can be found [[mtr_addon:start|here]], with MTR 3/4 tags appropriately applied to them. 
- 
-Highly popular addons such as [[mtr_addon:lu:start|The Tube]] and [[mtr_addon:jcm:start|Joban Client Mod]] should already be available for MTR 4, with the exception of [[mtr_addon:nte:start|Nemo's Transit Expansion]], where much of the feature is already incorporated to the MTR Mod. 
  
  
mtr/4.0.x/players_builders.1748699667.txt.gz · Last modified: 2025/05/31 13:54 by AmberFrost