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mtr:4.0.x:players_builders [2025/03/23 06:44] – Update lx862mtr:4.0.x:players_builders [2025/04/09 19:56] (current) – Remove eyecandy rotation migration note as fixed lx862
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 ====== MTR 4 for Players & Builders ====== ====== MTR 4 for Players & Builders ======
  
-Minecraft Transit Railway 4.0 is a major update to the Minecraft Transit Railway mod, succeeding MTR 3.2. In-place upgrade of existing MTR 3 world are available with minor quirks.+**Minecraft Transit Railway 4.0** is a major update to the Minecraft Transit Railway mod, succeeding MTR 3.2. In-place upgrade of existing MTR 3 world is available with minor quirks.
  
-This releases focuses on refining the player experience, fixing numerous long-standing crashes and bugs, substantially improved frame-rate and adding long-requested features such as mixing carriage in a train.+This releases focuses on refining the player experience, fixing long-standing crashes and bugs, substantially improved frame-rate and adding long-requested features such as mixing carriage in a train.
  
 ===== Key Features & Improvements ===== ===== Key Features & Improvements =====
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 As an example, you can have an **SP1900 (Head), M-Train (Carriage) and K-Train (Rear Head)** to create a custom consist for your siding, and let that consist run on the track. As an example, you can have an **SP1900 (Head), M-Train (Carriage) and K-Train (Rear Head)** to create a custom consist for your siding, and let that consist run on the track.
  
-This is useful for mixed vehicle configuration (Such as coupled LRV with different phases), liveries and locomotives pulling other consists.+This is useful for mixed vehicle configuration (Such as coupled LRV/trams with different phases), liveries and locomotives pulling other consists.
  
 {{:mtr:mtr4_consist.png?400|UI Configuration for MTR 4 Consist}} {{:mtr:mtr4_consist.png?400|UI Configuration for MTR 4 Consist}}
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 ==== Different train acceleration & deceleration ==== ==== Different train acceleration & deceleration ====
  
-Train acceleration and deceleration are now separated.+Train acceleration and deceleration are now separated, with separate slider to configure them.
  
 ==== Rail Preview ==== ==== Rail Preview ====
  
-Before placing a track connected to a node, an instant preview of what the track will look like would be displayed when holding the rail item.+Before placing a track connected to a node, an instant preview of what the track will look like, along with statistics such as the length and radii of the track will be displayed when holding the rail item.
  
 {{:mtr:mtr4_trackpreview.png?600|Track Preview of MTR 4, before it is connected}} {{:mtr:mtr4_trackpreview.png?600|Track Preview of MTR 4, before it is connected}}
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 ==== Track Shape and Custom Model ==== ==== Track Shape and Custom Model ====
  
-Track shape and custom model can now be applied, this feature is incorporated from NTE.+Track shape and custom model can now be applied, this feature is incorporated from Nemo Transit Expansion mod.
  
 {{:mtr:mtr4_railcustomization.png?600|Custom Rail Shape & Model GUI}} {{:mtr:mtr4_railcustomization.png?600|Custom Rail Shape & Model GUI}}
  
-In MTR 4, custom track model (Rail Style) allows the use of multiple models, which means different rail models can be composited. Removing all rail models will make the track invisible.+Note that in MTR 4, Custom Track Model (Rail Style) allows the use of **multiple rail models**, which means different rail models can be composited together. 
 + 
 +To make track invisible, simply remove all rail models.
  
 ==== Horizontal/Diagonal Elevator ==== ==== Horizontal/Diagonal Elevator ====
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 ==== Revamped System Map ==== ==== Revamped System Map ====
  
-The rewritten system map nows look better, runs faster and runs more reliably.+The rewritten system map now looks better, runs faster and runs more reliably.
  
 {{:mtr:mtr4_sysmap.png?600|Online System Map for MTR 4}} {{:mtr:mtr4_sysmap.png?600|Online System Map for MTR 4}}
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 ==== Signal Light ==== ==== Signal Light ====
  
-Signal lights can now be placed diagonally (In 22.5 deg increments). They can now also be filtered to only show the aspects of certain colored signals.+Signal lights can now be placed diagonally (In 22.5 degree increments). They can now also be filtered to only show the aspects of certain colored signals.
  
 {{:mtr:mtr4_signallight.png?600|MTR Signal Light placed diagonally}} {{:mtr:mtr4_signallight.png?600|MTR Signal Light placed diagonally}}
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 This means MTR can now support detailed train/track models that are exported in the .obj format. This means MTR can now support detailed train/track models that are exported in the .obj format.
  
-==== Bridge Creator ====+==== Tunnel/Bridge Creator ====
  
 The speed of bridge creator has been increased to a more reasonable speed. The speed of bridge creator has been increased to a more reasonable speed.
 +
 +This brings the speed on-par with **MTR 3 + Nemo Transit Expansion** addon installed.
  
 ==== Distance Effect ==== ==== Distance Effect ====
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 The back-end has been rewritten to no longer run on the Minecraft thread, which means the game loop is able to run faster, resulting in more consistent TPS/Lower MSPT. The back-end has been rewritten to no longer run on the Minecraft thread, which means the game loop is able to run faster, resulting in more consistent TPS/Lower MSPT.
  
-The improvements is more visible in large-scale MTR servers with large transit networks.+This improvement is more visible in large-scale transit networks.
  
 ==== Mod Compatibility ==== ==== Mod Compatibility ====
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 ==== Platform Slabs ==== ==== Platform Slabs ====
  
-A slab-variants of platform block has been added.+A slab-variant of platform blocks has been added.
  
 ==== Mosaic Blocks ==== ==== Mosaic Blocks ====
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 ==== Boarding a train ==== ==== Boarding a train ====
  
-To board the train, you must now board from the door area when the door is opened instead of being in the general train area.+To board the train, you must now board from the door area when the door is opened instead of being within the train's bounding box.
  
 ==== Train Movement Changes ==== ==== Train Movement Changes ====
  
-Train movements has been altered slightly in MTR 4 to take account for the bogie position. This may however result in train clipping through very tight tunnels/structures built in MTR 3, and may need adjustments to accommodate for the changes.+Train movements have been altered slightly in MTR 4 to take account for the bogie position. This may result in train clipping through very tight tunnels/structures built in MTR 3, and may need adjustments to accommodate for the changes
 + 
 +===== Feature removal ===== 
 + 
 +Some features have been removed/not implemented yet from MTR 3, notably: 
 + 
 +  * Resource packs which relies on "scripting" feature from **Nemo Transit Expansion** does not work at the moment. 
 +  * The single-arrival Vertical PIDS does not work, and would still show arrivals across multiple rows. 
 +  * Manual driving has been removed entirely as it is in need of a major overhaul rather than simply ported over. The **Driver key** is now hidden from the creative menu.
  
 ===== Migration from MTR 3 ===== ===== Migration from MTR 3 =====
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 Please note that there are some artifacts after upgrading, which is listed below: Please note that there are some artifacts after upgrading, which is listed below:
  
-  * **MTR 4 currently does not work with Sodium on 1.19.4, consider upgrading to a newer Minecraft version if you would like to upgrade.** +  * **MTR 4 currently have compatibility issues with Sodium v0.4.9 & v0.4.10. Consider using other versions (Note that Minecraft 1.19.4 only offers v0.4.10you would need to update to a newer Minecraft version in that case)** 
-  * **Lift/Elevator Display Panel** may be displayed incorrectly. You need to break and place it again.+  * **Lift/Elevator Display Panel** may be displayed incorrectly. This is a one-time migration issue, you would need to break and place it again.
   * As trains now more accurately simulate bogie position, **train may clip through tight tunnels/bridges built for MTR 3**. These structures may have to be rebuilt/modified to accommodate for the new train movement in MTR 4.   * As trains now more accurately simulate bogie position, **train may clip through tight tunnels/bridges built for MTR 3**. These structures may have to be rebuilt/modified to accommodate for the new train movement in MTR 4.
-  * Rail model configured with the Nemo Transit Expansion (NTE) would be flipped to the opposite side. You will need to flip again for asymmetric rail model.  
   * Trains now speed-up/reduce dwell time automatically if it's running late. You can turn this off per-siding to restore the behavior in MTR 3. (Where train runs the same speed regardless of schedule)   * Trains now speed-up/reduce dwell time automatically if it's running late. You can turn this off per-siding to restore the behavior in MTR 3. (Where train runs the same speed regardless of schedule)
-  * New versions of various MTR addons may have made changes which breaks blocks built in MTR 3.+  * New version of various MTR addons may have made breaking changes, please check the respective addon page for details.
  
 ===== Addon Compatibility ===== ===== Addon Compatibility =====
  
-Due to the major backend rewrite, most if not all addons depending on the MTR Mod needs to be updated. A non-exhaustive list of addons can be found [[mtr_addon:start|here]], with MTR 3/4 tags appropriately applied to them.+Due to the major backend rewrite, most if not all addons depending on the MTR Mod need to be updated. A non-exhaustive list of addons can be found [[mtr_addon:start|here]], with MTR 3/4 tags appropriately applied to them.
  
 Highly popular addons such as [[mtr_addon:lu:start|The Tube]] and [[mtr_addon:jcm:start|Joban Client Mod]] should already be available for MTR 4, with the exception of [[mtr_addon:nte:start|Nemo's Transit Expansion]], where much of the feature is already incorporated to the MTR Mod. Highly popular addons such as [[mtr_addon:lu:start|The Tube]] and [[mtr_addon:jcm:start|Joban Client Mod]] should already be available for MTR 4, with the exception of [[mtr_addon:nte:start|Nemo's Transit Expansion]], where much of the feature is already incorporated to the MTR Mod.
  
  
mtr/4.0.x/players_builders.1742712264.txt.gz · Last modified: 2025/03/23 06:44 by lx862