mtr:4.0.x:players_builders
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mtr:4.0.x:players_builders [2025/02/26 12:08] – Add NTE Rail flipped migration note lx862 | mtr:4.0.x:players_builders [2025/03/30 19:23] (current) – More finalization lx862 | ||
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====== MTR 4 for Players & Builders ====== | ====== MTR 4 for Players & Builders ====== | ||
- | Minecraft Transit Railway 4.0 is a major update to the Minecraft Transit Railway mod, succeeding MTR 3.2. In-place upgrade of existing MTR 3 world are available with minor quirks. | + | **Minecraft Transit Railway 4.0** is a major update to the Minecraft Transit Railway mod, succeeding MTR 3.2. In-place upgrade of existing MTR 3 world is available with minor quirks. |
- | This releases focuses on refining the player experience, fixing | + | This releases focuses on refining the player experience, fixing long-standing crashes and bugs, substantially improved frame-rate and adding long-requested features such as mixing carriage in a train. |
===== Key Features & Improvements ===== | ===== Key Features & Improvements ===== | ||
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As an example, you can have an **SP1900 (Head), M-Train (Carriage) and K-Train (Rear Head)** to create a custom consist for your siding, and let that consist run on the track. | As an example, you can have an **SP1900 (Head), M-Train (Carriage) and K-Train (Rear Head)** to create a custom consist for your siding, and let that consist run on the track. | ||
- | This is useful for mixed vehicle configuration (Such as coupled LRV with different phases), liveries and locomotives pulling other consists. | + | This is useful for mixed vehicle configuration (Such as coupled LRV/ |
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==== Different train acceleration & deceleration ==== | ==== Different train acceleration & deceleration ==== | ||
- | Train acceleration and deceleration are now separated. | + | Train acceleration and deceleration are now separated, with separate slider to configure them. |
==== Rail Preview ==== | ==== Rail Preview ==== | ||
- | Before placing a track connected to a node, an instant preview of what the track will look like would be displayed when holding the rail item. | + | Before placing a track connected to a node, an instant preview of what the track will look like, along with statistics such as the length and radii of the track will be displayed when holding the rail item. |
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==== Track Shape and Custom Model ==== | ==== Track Shape and Custom Model ==== | ||
- | Track shape and custom model can now be applied, this feature is incorporated from NTE. | + | Track shape and custom model can now be applied, this feature is incorporated from Nemo Transit Expansion mod. |
{{: | {{: | ||
- | In MTR 4, custom track model (Rail Style) allows the use of multiple models, which means different rail models can be composited. | + | Note that in MTR 4, Custom Track Model (Rail Style) allows the use of **multiple |
+ | |||
+ | To make a track invisible, simply remove all rail models. | ||
==== Horizontal/ | ==== Horizontal/ | ||
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==== Revamped System Map ==== | ==== Revamped System Map ==== | ||
- | The rewritten system map nows look better, runs faster and runs more reliably. | + | The rewritten system map now looks better, runs faster and runs more reliably. |
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==== Signal Light ==== | ==== Signal Light ==== | ||
- | Signal lights can now be placed diagonally (In 22.5 deg increments). They can now also be filtered to only show the aspects of certain colored signals. | + | Signal lights can now be placed diagonally (In 22.5 degree |
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Train carriage may now sway left and right when the train is running, improving the riding experience. | Train carriage may now sway left and right when the train is running, improving the riding experience. | ||
+ | |||
+ | The sway intensity is configurable in the mod settings. | ||
==== OBJ Rendering ==== | ==== OBJ Rendering ==== | ||
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This means MTR can now support detailed train/track models that are exported in the .obj format. | This means MTR can now support detailed train/track models that are exported in the .obj format. | ||
- | ==== Bridge Creator ==== | + | ==== Tunnel/Bridge Creator ==== |
The speed of bridge creator has been increased to a more reasonable speed. | The speed of bridge creator has been increased to a more reasonable speed. | ||
+ | |||
+ | This brings the speed on-par with **MTR 3 + Nemo Transit Expansion** addon installed. | ||
==== Distance Effect ==== | ==== Distance Effect ==== | ||
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The back-end has been rewritten to no longer run on the Minecraft thread, which means the game loop is able to run faster, resulting in more consistent TPS/Lower MSPT. | The back-end has been rewritten to no longer run on the Minecraft thread, which means the game loop is able to run faster, resulting in more consistent TPS/Lower MSPT. | ||
- | The improvements | + | This improvement |
==== Mod Compatibility ==== | ==== Mod Compatibility ==== | ||
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==== Platform Slabs ==== | ==== Platform Slabs ==== | ||
- | A slab-variants | + | A slab-variant |
==== Mosaic Blocks ==== | ==== Mosaic Blocks ==== | ||
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==== Boarding a train ==== | ==== Boarding a train ==== | ||
- | To board the train, you must now board from the door area when the door is opened instead of being in the general | + | To board the train, you must now board from the door area when the door is opened instead of being within |
==== Train Movement Changes ==== | ==== Train Movement Changes ==== | ||
- | Train movements | + | Train movements |
+ | |||
+ | ===== Feature removal ===== | ||
+ | |||
+ | Some features have been removed/not implemented yet from MTR 3, notably: | ||
+ | |||
+ | * Resource packs which relies on " | ||
+ | * The single-arrival Vertical PIDS does not work, and would still show arrivals across multiple rows. | ||
+ | * Manual driving has been removed entirely as it is in need of a major overhaul rather than simply ported over. The **Driver key** is now hidden from the creative menu. | ||
===== Migration from MTR 3 ===== | ===== Migration from MTR 3 ===== | ||
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Please note that there are some artifacts after upgrading, which is listed below: | Please note that there are some artifacts after upgrading, which is listed below: | ||
- | * **Lift/ | + | |
+ | | ||
* As trains now more accurately simulate bogie position, **train may clip through tight tunnels/ | * As trains now more accurately simulate bogie position, **train may clip through tight tunnels/ | ||
- | * Rail model configured with the Nemo Transit Expansion would be flipped to the opposite side. You will need to flip again for asymmetric rail model. | + | * Rail model configured with the Nemo Transit Expansion |
* Trains now speed-up/ | * Trains now speed-up/ | ||
- | * New versions | + | * New version |
===== Addon Compatibility ===== | ===== Addon Compatibility ===== | ||
- | Due to the major backend rewrite, most if not all addons depending on the MTR Mod needs to be updated. A non-exhaustive list of addons can be found [[mtr_addon: | + | Due to the major backend rewrite, most if not all addons depending on the MTR Mod need to be updated. A non-exhaustive list of addons can be found [[mtr_addon: |
Highly popular addons such as [[mtr_addon: | Highly popular addons such as [[mtr_addon: | ||
mtr/4.0.x/players_builders.1740571718.txt.gz · Last modified: 2025/02/26 12:08 by lx862