mtr:4.0.x:players_builders
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mtr:4.0.x:players_builders [2024/11/24 16:38] – removed - external edit (Unknown date) 127.0.0.1 | mtr:4.0.x:players_builders [2025/03/30 19:23] (current) – More finalization lx862 | ||
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+ | ====== MTR 4 for Players & Builders ====== | ||
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+ | **Minecraft Transit Railway 4.0** is a major update to the Minecraft Transit Railway mod, succeeding MTR 3.2. In-place upgrade of existing MTR 3 world is available with minor quirks. | ||
+ | |||
+ | This releases focuses on refining the player experience, fixing long-standing crashes and bugs, substantially improved frame-rate and adding long-requested features such as mixing carriage in a train. | ||
+ | |||
+ | ===== Key Features & Improvements ===== | ||
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+ | ==== Per-Carriage Configuration/ | ||
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+ | Unlike previous versions where each depot siding can only have 1 train type, MTR 4 allows you to freely fill up a siding with other type of cars. | ||
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+ | As an example, you can have an **SP1900 (Head), M-Train (Carriage) and K-Train (Rear Head)** to create a custom consist for your siding, and let that consist run on the track. | ||
+ | |||
+ | This is useful for mixed vehicle configuration (Such as coupled LRV/trams with different phases), liveries and locomotives pulling other consists. | ||
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+ | {{: | ||
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+ | ==== Different train acceleration & deceleration ==== | ||
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+ | Train acceleration and deceleration are now separated, with separate slider to configure them. | ||
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+ | ==== Rail Preview ==== | ||
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+ | Before placing a track connected to a node, an instant preview of what the track will look like, along with statistics such as the length and radii of the track will be displayed when holding the rail item. | ||
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+ | {{: | ||
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+ | ==== Track Shape and Custom Model ==== | ||
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+ | Track shape and custom model can now be applied, this feature is incorporated from Nemo Transit Expansion mod. | ||
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+ | {{: | ||
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+ | Note that in MTR 4, Custom Track Model (Rail Style) allows the use of **multiple rail models**, which means different rail models can be composited together. | ||
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+ | To make a track invisible, simply remove all rail models. | ||
+ | |||
+ | ==== Horizontal/ | ||
+ | |||
+ | Elevator can now go vertically and horizontally at the same time, horizontal track are now added in addition to the already-existing vertical track. | ||
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+ | {{: | ||
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+ | ==== Revamped System Map ==== | ||
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+ | The rewritten system map now looks better, runs faster and runs more reliably. | ||
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+ | {{: | ||
+ | |||
+ | ==== Signal Light ==== | ||
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+ | Signal lights can now be placed diagonally (In 22.5 degree increments). They can now also be filtered to only show the aspects of certain colored signals. | ||
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+ | {{: | ||
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+ | ==== Swaying Effects ==== | ||
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+ | Train carriage may now sway left and right when the train is running, improving the riding experience. | ||
+ | |||
+ | The sway intensity is configurable in the mod settings. | ||
+ | |||
+ | ==== OBJ Rendering ==== | ||
+ | |||
+ | OBJ model has been incorporated from NTE and is now integrated into MTR 4. | ||
+ | |||
+ | This means MTR can now support detailed train/track models that are exported in the .obj format. | ||
+ | |||
+ | ==== Tunnel/ | ||
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+ | The speed of bridge creator has been increased to a more reasonable speed. | ||
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+ | This brings the speed on-par with **MTR 3 + Nemo Transit Expansion** addon installed. | ||
+ | |||
+ | ==== Distance Effect ==== | ||
+ | |||
+ | Much of the [[https:// | ||
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+ | {{: | ||
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+ | ==== FPS Lag ==== | ||
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+ | Rendering optimizations from the NTE Addon has been integrated to the **Minecraft-Mappings** project, which are also in-use by MTR 4.0. This should offer substantial frame-rate improvements during gameplay.(( | ||
+ | [[https:// | ||
+ | )) | ||
+ | |||
+ | ==== Server Lag ==== | ||
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+ | The back-end has been rewritten to no longer run on the Minecraft thread, which means the game loop is able to run faster, resulting in more consistent TPS/Lower MSPT. | ||
+ | |||
+ | This improvement is more visible in large-scale transit networks. | ||
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+ | ==== Mod Compatibility ==== | ||
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+ | Major mod compatibility issue reported in MTR 3 is resolved in MTR 4, notable issues including: | ||
+ | |||
+ | * Crash when making a boat depot (MrCrayFish Framework) | ||
+ | * Crash when opening the inventory in 1.20.1 (Botarium) | ||
+ | * Getting kicked out of rocket (Ad Astra) | ||
+ | * Invisible MTR Entity constantly seen when using JEI/The One Probe | ||
+ | |||
+ | ===== Other Welcoming Improvements ===== | ||
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+ | ==== Redstone-powered APG/PSD ==== | ||
+ | |||
+ | Automatic Platform Gates / Platform Screen Doors can now be powered by redstone. | ||
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+ | ==== Announcer Block Delay ==== | ||
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+ | Announcements in the announcer block can now be delayed for a duration of time after the train passes, before playing to the passengers. | ||
+ | |||
+ | ==== Dashboard improvements ==== | ||
+ | |||
+ | Dashboard is now notably smoother than in MTR 3, and also has an underground mode to view surroundings in the player' | ||
+ | |||
+ | ==== Platform Slabs ==== | ||
+ | |||
+ | A slab-variant of platform blocks has been added. | ||
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+ | ==== Mosaic Blocks ==== | ||
+ | |||
+ | Mosaic Block has been added to MTR 4, which mimics the mosaic tiles seen in various MTR stations. | ||
+ | |||
+ | ===== Behavioral changes ===== | ||
+ | |||
+ | ==== Game Pausing ==== | ||
+ | |||
+ | Due to the new MTR back-end change, currently MTR's train simulation will continue even after the Minecraft game have been paused. | ||
+ | |||
+ | ==== Boarding a train ==== | ||
+ | |||
+ | To board the train, you must now board from the door area when the door is opened instead of being within the train' | ||
+ | |||
+ | ==== Train Movement Changes ==== | ||
+ | |||
+ | Train movements have been altered slightly in MTR 4 to take account for the bogie position. This may result in train clipping through very tight tunnels/ | ||
+ | |||
+ | ===== Feature removal ===== | ||
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+ | Some features have been removed/not implemented yet from MTR 3, notably: | ||
+ | |||
+ | * Resource packs which relies on " | ||
+ | * The single-arrival Vertical PIDS does not work, and would still show arrivals across multiple rows. | ||
+ | * Manual driving has been removed entirely as it is in need of a major overhaul rather than simply ported over. The **Driver key** is now hidden from the creative menu. | ||
+ | |||
+ | ===== Migration from MTR 3 ===== | ||
+ | |||
+ | Migration is automatically done when loading an MTR 3 world. After loading in the world, you need to run the command ''/ | ||
+ | |||
+ | Please note that there are some artifacts after upgrading, which is listed below: | ||
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+ | * **MTR 4 currently does not work with Sodium on 1.19.4, consider upgrading to a newer Minecraft version if you would like to upgrade.** | ||
+ | * **Lift/ | ||
+ | * As trains now more accurately simulate bogie position, **train may clip through tight tunnels/ | ||
+ | * Rail model configured with the Nemo Transit Expansion (NTE) would be flipped to the opposite side. You will need to re-flip it again for asymmetric rail model. | ||
+ | * Trains now speed-up/ | ||
+ | * New version of various MTR addons may have made breaking changes, please check the respective addon page for details. | ||
+ | |||
+ | ===== Addon Compatibility ===== | ||
+ | |||
+ | Due to the major backend rewrite, most if not all addons depending on the MTR Mod need to be updated. A non-exhaustive list of addons can be found [[mtr_addon: | ||
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+ | Highly popular addons such as [[mtr_addon: | ||
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