mtr:4.0.x:players_builders
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| mtr:4.0.x:players_builders [2024/11/24 16:38] – removed - external edit (Unknown date) 127.0.0.1 | mtr:4.0.x:players_builders [2025/06/14 06:26] (current) – Single Arrival PIDS added lx862 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== MTR 4 for Players & Builders ====== | ||
| + | |||
| + | **Minecraft Transit Railway 4.0** is a major update to the Minecraft Transit Railway mod, succeeding MTR 3.2. In-place upgrade of existing MTR 3 world is available with minor quirks. | ||
| + | |||
| + | This releases focuses on refining the player experience, fixing long-standing crashes and bugs, substantially improved frame-rate and adding long-requested features such as mixing carriage in a train. | ||
| + | |||
| + | ===== Key Features & Improvements ===== | ||
| + | |||
| + | ==== Per-Carriage Configuration/ | ||
| + | |||
| + | Unlike previous versions where each depot siding can only have 1 train type, MTR 4 allows you to freely fill up a siding with other type of cars. | ||
| + | |||
| + | As an example, you can have an **SP1900 (Head), M-Train (Carriage) and K-Train (Rear Head)** to create a custom consist for your siding, and let that consist run on the track. | ||
| + | |||
| + | This is useful for mixed vehicle configuration (Such as coupled LRV/trams with different phases), liveries and locomotives pulling other consists. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Different train acceleration & deceleration ==== | ||
| + | |||
| + | Train acceleration and deceleration are now separated, with separate slider to configure them. | ||
| + | |||
| + | ==== Rail Preview ==== | ||
| + | |||
| + | Before placing a track connected to a node, an instant preview of what the track will look like, along with statistics such as the length and radii of the track will be displayed when holding the rail item. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Track Shape and Custom Model ==== | ||
| + | |||
| + | Track shape and custom model can now be applied, this feature is incorporated from Nemo Transit Expansion mod. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | Note that in MTR 4, Custom Track Model (Rail Style) allows the use of **multiple rail models**, which means different rail models can be composited together. | ||
| + | |||
| + | To make a track invisible, simply remove all rail models. | ||
| + | |||
| + | ==== Horizontal/ | ||
| + | |||
| + | Elevator can now go vertically and horizontally at the same time, horizontal track are now added in addition to the already-existing vertical track. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Revamped System Map ==== | ||
| + | |||
| + | The rewritten system map now looks better, runs faster and runs more reliably. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Signal Light ==== | ||
| + | |||
| + | Signal lights can now be placed diagonally (In 22.5 degree increments). They can now also be filtered to only show the aspects of certain colored signals. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Swaying Effects ==== | ||
| + | |||
| + | Train carriage may now sway left and right when the train is running, improving the riding experience. | ||
| + | |||
| + | The sway intensity is configurable in the mod settings. | ||
| + | |||
| + | ==== OBJ Rendering ==== | ||
| + | |||
| + | OBJ model has been incorporated from NTE and is now integrated into MTR 4. | ||
| + | |||
| + | This means MTR can now support detailed train/track models that are exported in the .obj format. | ||
| + | |||
| + | ==== Tunnel/ | ||
| + | |||
| + | The speed of bridge creator has been increased to a more reasonable speed. | ||
| + | |||
| + | This brings the speed on-par with **MTR 3 + Nemo Transit Expansion** addon installed. | ||
| + | |||
| + | ==== Distance Effect ==== | ||
| + | |||
| + | Much of the [[https:// | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== FPS Lag ==== | ||
| + | |||
| + | Rendering optimizations from the NTE Addon has been integrated to the **Minecraft-Mappings** project, which are also in-use by MTR 4.0. This should offer substantial frame-rate improvements during gameplay.(( | ||
| + | [[https:// | ||
| + | )) | ||
| + | |||
| + | ==== Server Lag ==== | ||
| + | |||
| + | The back-end has been rewritten to no longer run on the Minecraft thread, which means the game loop is able to run faster, resulting in more consistent TPS/Lower MSPT. | ||
| + | |||
| + | This improvement is more visible in large-scale transit networks. | ||
| + | |||
| + | ==== Mod Compatibility ==== | ||
| + | |||
| + | Major mod compatibility issue reported in MTR 3 is resolved in MTR 4, notable issues including: | ||
| + | |||
| + | * Crash when making a boat depot (MrCrayFish Framework) | ||
| + | * Crash when opening the inventory in 1.20.1 (Botarium) | ||
| + | * Getting kicked out of rocket (Ad Astra) | ||
| + | * Invisible MTR Entity constantly seen when using JEI/The One Probe | ||
| + | |||
| + | ===== Other Welcoming Improvements ===== | ||
| + | |||
| + | ==== Redstone-powered APG/PSD ==== | ||
| + | |||
| + | Automatic Platform Gates / Platform Screen Doors can now be powered by redstone. | ||
| + | |||
| + | ==== Announcer Block Delay ==== | ||
| + | |||
| + | Announcements in the announcer block can now be delayed for a duration of time after the train passes, before playing to the passengers. | ||
| + | |||
| + | ==== Dashboard improvements ==== | ||
| + | |||
| + | Dashboard is now notably smoother than in MTR 3, and also has an underground mode to view surroundings in the player' | ||
| + | |||
| + | ==== Platform Slabs ==== | ||
| + | |||
| + | A slab-variant of platform blocks has been added. | ||
| + | |||
| + | ==== Mosaic Blocks ==== | ||
| + | |||
| + | Mosaic Block has been added to MTR 4, which mimics the mosaic tiles seen in various MTR stations. | ||
| + | |||
| + | ==== Better Rail Speed Limit Handling ==== | ||
| + | |||
| + | In MTR 3, vehicles would //start// to slow down if it reaches a piece of rail with a lower speed limit. | ||
| + | |||
| + | For better control, vehicles in MTR 4 will now slow down ahead of time (depending on acceleration) so that it is guaranteed to already be decelerated to the lower speed limit when it hits the rail. | ||
| + | |||
| + | ===== Behavioral changes ===== | ||
| + | |||
| + | ==== Game Pausing ==== | ||
| + | |||
| + | Due to the new MTR back-end change, currently MTR's train simulation will continue even after the Minecraft game have been paused. | ||
| + | |||
| + | ==== Boarding a train ==== | ||
| + | |||
| + | To board the train, you must now board from the door area when the door is opened instead of being within the train' | ||
| + | |||
| + | ==== Train Movement Changes ==== | ||
| + | |||
| + | Train movements have been altered slightly in MTR 4 to take account for the bogie position. This may result in train clipping through very tight tunnels/ | ||
| + | |||
| + | ===== Feature removal ===== | ||
| + | |||
| + | Some features have been removed/not implemented yet from MTR 3, notably: | ||
| + | |||
| + | * Resource packs which relies on " | ||
| + | |||
| + | ===== Migration from MTR 3 ===== | ||
| + | |||
| + | Migration is automatically done when loading an MTR 3 world. After loading in the world, you need to run the command ''/ | ||
| + | |||
| + | Please note that there are some artifacts after upgrading, which is listed below: | ||
| + | |||
| + | * **MTR 4 currently have compatibility issues with Sodium v0.4.9 & v0.4.10. Consider using other versions (Note that Minecraft 1.19.4 only offers v0.4.10, you would need to update to a newer Minecraft version in that case)** | ||
| + | * **Lift/ | ||
| + | * As trains now more accurately simulate bogie position, **train may clip through tight tunnels/ | ||
| + | * Trains now speed-up/ | ||
| + | * New version of various MTR addons may have made breaking changes, please check the respective addon page for details. | ||
| + | |||
| + | ===== Addon Compatibility ===== | ||
| + | |||
| + | Due to the major backend rewrite, most if not all addons depending on the MTR Mod need to be updated. A non-exhaustive list of addons can be found [[mtr_addon: | ||
| + | |||
| + | Highly popular addons such as [[mtr_addon: | ||
| + | |||