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mtr:4.0.x:players_builders [2025/06/14 06:26] – Single Arrival PIDS added AmberFrostmtr:4.0.x:players_builders [2026/06/13 08:29] (current) – Revise addon compatibility AmberFrost
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 Train movements have been altered slightly in MTR 4 to take account for the bogie position. This may result in train clipping through very tight tunnels/structures built in MTR 3, and may need adjustments to accommodate for the changes. Train movements have been altered slightly in MTR 4 to take account for the bogie position. This may result in train clipping through very tight tunnels/structures built in MTR 3, and may need adjustments to accommodate for the changes.
  
-===== Feature removal =====+===== Addon Compatibility =====
  
-Some features have been removed/not implemented yet from MTR 3, notably:+Due to the major backend rewrite, most if not all addons depending on the MTR Mod need to be updated. Addons can now be discovered via the [[https://addons.minecrafttransitrailway.com/|MTR Content DB]], with MTR 3/4 tags appropriately applied to them.
  
-  * Resource packs which relies on "scripting" feature from **Nemo Transit Expansion** does not work at the moment.+Highly popular addons such as [[mtr_addon:lu:start|The Tube]] and [[mtr_addon:jcm:start|Joban Client Mod]] should already be available for MTR 4, with the exception of [[mtr_addon:nte:start|Nemo's Transit Expansion]], where much of the feature is already incorporated to the MTR Mod. 
 + 
 +==== NTE JS Scripting ==== 
 + 
 +JS scripting functionality provided by the Nemo'Transit Expansion has been re-implemented in Joban Client Mod v2.2. Note that due to the internal changes of MTR 4, not all scripts are compatible, and may require migrations.
  
 ===== Migration from MTR 3 ===== ===== Migration from MTR 3 =====
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   * Trains now speed-up/reduce dwell time automatically if it's running late, and waits at the platform if it arrives early. You can turn this off per-siding to restore the behavior in MTR 3. (Where train runs the same speed regardless of schedule)   * Trains now speed-up/reduce dwell time automatically if it's running late, and waits at the platform if it arrives early. You can turn this off per-siding to restore the behavior in MTR 3. (Where train runs the same speed regardless of schedule)
   * New version of various MTR addons may have made breaking changes, please check the respective addon page for details.   * New version of various MTR addons may have made breaking changes, please check the respective addon page for details.
- 
-===== Addon Compatibility ===== 
- 
-Due to the major backend rewrite, most if not all addons depending on the MTR Mod need to be updated. A non-exhaustive list of addons can be found [[mtr_addon:start|here]], with MTR 3/4 tags appropriately applied to them. 
- 
-Highly popular addons such as [[mtr_addon:lu:start|The Tube]] and [[mtr_addon:jcm:start|Joban Client Mod]] should already be available for MTR 4, with the exception of [[mtr_addon:nte:start|Nemo's Transit Expansion]], where much of the feature is already incorporated to the MTR Mod. 
  
  
mtr/4.0.x/players_builders.txt · Last modified: 2026/06/13 08:29 by AmberFrost