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mtr:4.0.x:dev_contributors

This is an old revision of the document!


MTR 4.0 for Developers/Contributors

MTR 4 still have some issues / regressions introduced since MTR 3, which you can help the development of MTR 4 by contributing to such area.

Issues & Bugs

  • Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)
  • F3+T/lagging when riding a train will kick the player with Invalid move player packet received (Can repo in Singleplayer)
  • Built-in R-train is lacking some interior decoration
  • Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time
  • OBJ Model loading is slower than NTE (Partially addressed in JCM v2.2)

Unconfirmed issues/bugs

  • Exception/Crash when loading rail model which points to an non-existent file

Non-blocking issues/bugs

  • Train announcement still gets played even when in-game sound volume is 0
  • Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (Resulting in train/tracks suddenly appearing out of nowhere, decreasing render distance helps)
  • BVE sound would get stuck if the train got occlusion culled
  • Rail model may occasionally flicker with a dimmed color.
  • Some mod combinations would result in vehicles getting speed up with shaders enabled

Unimplemented Features

  • Ding Sounds in Elevator
  • Scripting functionalities from Nemo Transit Expansion (NTE) mod (Similar functionality provided by JCM v2.2)
mtr/4.0.x/dev_contributors.1774247440.txt.gz · Last modified: 2026/03/23 06:30 by AmberFrost