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mtr:4.0.x:dev_contributors [2025/06/21 09:09] – OBJ issues addressed AmberFrostmtr:4.0.x:dev_contributors [2026/03/23 07:09] (current) – Add remark for path generation fail for 2x siding AmberFrost
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   * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)   * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)
   * F3+T/lagging when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)   * F3+T/lagging when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)
-  * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. 
-  * Dynamic Texture generation could potentially fail (''java.lang.NullPointerException: Cannot invoke "java.awt.Font.deriveFont(int, float)" because "this.font" is null'') 
-  * Exception/Crash when loading rail model which points to an non-existent file (Need confirmation if still reproducible) 
   * Built-in R-train is lacking some interior decoration   * Built-in R-train is lacking some interior decoration
   * Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time   * Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time
-  * F5-ing times may result in the train rendering with the wrong rotation during curves +  * OBJ Model loading is slower than NTE (Partially addressed in JCM v2.2
-  * Some mod would result in vehicles getting speed up with shaders enabled+  * When path refresh failed, it may say "Failed to generate path for n sidings", where n may be larger than the amount of sidings in the depot. (In path generation, path for both OUT depot (To main route) and IN depot (Return to depot) direction are searched. If it is exactly 2x the amount of sidings, it means both path segment failed. If it is normal, then either the OUT and IN depot segments have failed.) 
 + 
 +==== Unconfirmed issues/bugs ==== 
 + 
 +  * Exception/Crash when loading rail model which points to an non-existent file
  
 ==== Non-blocking issues/bugs ==== ==== Non-blocking issues/bugs ====
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   * BVE sound would get stuck if the train got occlusion culled   * BVE sound would get stuck if the train got occlusion culled
   * Rail model may occasionally flicker with a dimmed color.   * Rail model may occasionally flicker with a dimmed color.
 +  * Some mod combinations would result in vehicles getting speed up with shaders enabled
  
 ==== Unimplemented Features ==== ==== Unimplemented Features ====
  
   * Ding Sounds in Elevator   * Ding Sounds in Elevator
-  * Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE)+  * Scripting functionalities from Nemo Transit Expansion (NTE) mod (Similar functionality provided by JCM v2.2)
  
  
mtr/4.0.x/dev_contributors.1750496977.txt.gz · Last modified: 2025/06/21 09:09 by AmberFrost