mtr:4.0.x:dev_contributors
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| mtr:4.0.x:dev_contributors [2025/05/01 13:13] – Add issues reported by discord members AmberFrost | mtr:4.0.x:dev_contributors [2025/06/23 05:51] (current) – Update for prerelease.3 AmberFrost | ||
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| * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) | ||
| - | | + | * F3+T/ |
| - | | + | |
| - | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | + | |
| - | * Clearing a depot' | + | |
| * Dynamic Texture generation could potentially fail ('' | * Dynamic Texture generation could potentially fail ('' | ||
| - | * Track signals would get cleared if edited with a brush | + | * Built-in R-train is lacking some interior decoration |
| + | * Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time | ||
| + | |||
| + | ==== Unconfirmed issues/bugs ==== | ||
| * Exception/ | * Exception/ | ||
| - | * Built-in R-train is lacking some interior model | + | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. |
| - | ==== QOL/Low Priority | + | ==== Non-blocking issues/bugs ==== |
| * Train announcement still gets played even when in-game sound volume is 0 | * Train announcement still gets played even when in-game sound volume is 0 | ||
| - | * The model of the player riding | + | * Occlusion culling might be slow, causing trains & tracks to take a longer amount |
| - | + | * BVE sound would get stuck if the train got occlusion culled | |
| - | ==== Unconfirmed/ | + | * Rail model may occasionally flicker with a dimmed color. |
| - | + | * Some mod combinations | |
| - | * Sometimes certain | + | |
| - | * Redstone sensors reportedly not working | + | |
| - | * Some mod/ | + | |
| ==== Unimplemented Features ==== | ==== Unimplemented Features ==== | ||
| - | * Manual driving (To be reworked after MTR 4.0) | ||
| * Ding Sounds in Elevator | * Ding Sounds in Elevator | ||
| - | * Single Arrival Vertical PIDS | + | * Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE) |
| - | + | ||
| - | ==== Shader Compatibility ==== | + | |
| - | + | ||
| - | Some of the known problematic shaders are listed below (MTR 4.0.0 beta.16): | + | |
| - | + | ||
| - | | **Shaders** | **Issues with MTR** | | + | |
| - | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | + | |
| - | | Photon v1.0a | Semi-transparent texture | + | |
| - | | PotatoShaders v1.0d | ::: | | + | |
mtr/4.0.x/dev_contributors.1746105194.txt.gz · Last modified: 2025/05/01 13:13 by AmberFrost