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mtr:4.0.x:dev_contributors [2025/05/01 13:13] – Add issues reported by discord members lx862mtr:4.0.x:dev_contributors [2025/06/15 14:35] (current) – Add a cause for missing OBJ texture lx862
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   * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)   * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)
-  * Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable) +  * F3+T/lagging when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)
-  * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)+
   * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.   * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.
-  * Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off 
   * Dynamic Texture generation could potentially fail (''java.lang.NullPointerException: Cannot invoke "java.awt.Font.deriveFont(int, float)" because "this.font" is null'')   * Dynamic Texture generation could potentially fail (''java.lang.NullPointerException: Cannot invoke "java.awt.Font.deriveFont(int, float)" because "this.font" is null'')
-  * Track signals would get cleared if edited with a brush 
   * Exception/Crash when loading rail model which points to an non-existent file   * Exception/Crash when loading rail model which points to an non-existent file
-  * Built-in R-train is lacking some interior model+  * Built-in R-train is lacking some interior decoration 
 +  * Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time 
 +  * F5-ing 2 times may result in the train rendering with the wrong rotation during curves 
 +  * Some mod would result in vehicles getting speed up with shaders enabled 
 +  * OBJ Texture name would have their capital letter removed (Abc.png -> bc.png), causing missing texture for models made for Nemo Transit Expansion.
  
-==== QOL/Low Priority ====+==== Non-blocking issues/bugs ====
  
   * Train announcement still gets played even when in-game sound volume is 0   * Train announcement still gets played even when in-game sound volume is 0
-  * The model of the player riding train would shake when in F5while the train render smoothly. +  * Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (Resulting in train/tracks suddenly appearing out of nowheredecreasing render distance helps) 
- +  * BVE sound would get stuck if the train got occlusion culled 
-==== Unconfirmed/Untested issues/bugs ==== +  * Rail model may occasionally flicker with a dimmed color.
- +
-  * Sometimes certain train will be completely silent? +
-  * Redstone sensors reportedly not working +
-  * Some mod/environment combination would result in train getting speed up with shaders enabled+
  
 ==== Unimplemented Features ==== ==== Unimplemented Features ====
  
-  * Manual driving (To be reworked after MTR 4.0) 
   * Ding Sounds in Elevator   * Ding Sounds in Elevator
-  * Single Arrival Vertical PIDS +  * Scripting functionalities from Nemo Transit Expansion for MTR (NTE)
- +
-==== Shader Compatibility ==== +
- +
-Some of the known problematic shaders are listed below (MTR 4.0.0 beta.16): +
- +
-| **Shaders** | **Issues with MTR** | +
-| Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | +
-| Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900is completely opaque | +
-| PotatoShaders v1.0d | ::: |+
  
  
mtr/4.0.x/dev_contributors.1746105194.txt.gz · Last modified: 2025/05/01 13:13 by lx862