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mtr:4.0.x:dev_contributors [2025/05/01 13:13] – Add issues reported by discord members AmberFrostmtr:4.0.x:dev_contributors [2026/03/23 07:09] (current) – Add remark for path generation fail for 2x siding AmberFrost
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   * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)   * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)
-  * Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable) +  * F3+T/lagging when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer) 
-  * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer) +  * Built-in R-train is lacking some interior decoration 
-  * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. +  * Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time 
-  * Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off +  * OBJ Model loading is slower than NTE (Partially addressed in JCM v2.2) 
-  * Dynamic Texture generation could potentially fail (''java.lang.NullPointerException: Cannot invoke "java.awt.Font.deriveFont(intfloat)" because "this.font" is null''+  * When path refresh failed, it may say "Failed to generate path for n sidings", where n may be larger than the amount of sidings in the depot. (In path generationpath for both OUT depot (To main routeand IN depot (Return to depot) direction are searchedIf it is exactly 2x the amount of sidings, it means both path segment failed. If it is normal, then either the OUT and IN depot segments have failed.
-  * Track signals would get cleared if edited with a brush+ 
 +==== Unconfirmed issues/bugs ==== 
   * Exception/Crash when loading rail model which points to an non-existent file   * Exception/Crash when loading rail model which points to an non-existent file
-  * Built-in R-train is lacking some interior model 
  
-==== QOL/Low Priority ====+==== Non-blocking issues/bugs ====
  
   * Train announcement still gets played even when in-game sound volume is 0   * Train announcement still gets played even when in-game sound volume is 0
-  * The model of the player riding train would shake when in F5while the train render smoothly. +  * Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (Resulting in train/tracks suddenly appearing out of nowheredecreasing render distance helps) 
- +  * BVE sound would get stuck if the train got occlusion culled 
-==== Unconfirmed/Untested issues/bugs ==== +  * Rail model may occasionally flicker with a dimmed color. 
- +  * Some mod combinations would result in vehicles getting speed up with shaders enabled
-  * Sometimes certain train will be completely silent? +
-  * Redstone sensors reportedly not working +
-  * Some mod/environment combination would result in train getting speed up with shaders enabled+
  
 ==== Unimplemented Features ==== ==== Unimplemented Features ====
  
-  * Manual driving (To be reworked after MTR 4.0) 
   * Ding Sounds in Elevator   * Ding Sounds in Elevator
-  * Single Arrival Vertical PIDS +  * Scripting functionalities from Nemo Transit Expansion (NTEmod (Similar functionality provided by JCM v2.2)
- +
-==== Shader Compatibility ==== +
- +
-Some of the known problematic shaders are listed below (MTR 4.0.0 beta.16)+
- +
-| **Shaders** | **Issues with MTR** | +
-| Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900is washed out | +
-| Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | +
-| PotatoShaders v1.0d | ::: |+
  
  
mtr/4.0.x/dev_contributors.1746105194.txt.gz · Last modified: 2025/05/01 13:13 by AmberFrost