mtr:4.0.x:dev_contributors
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mtr:4.0.x:dev_contributors [2025/05/01 13:13] – Add issues reported by discord members lx862 | mtr:4.0.x:dev_contributors [2025/06/15 14:35] (current) – Add a cause for missing OBJ texture lx862 | ||
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* Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) | ||
- | | + | * F3+T/ |
- | | + | |
* The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | ||
- | * Clearing a depot' | ||
* Dynamic Texture generation could potentially fail ('' | * Dynamic Texture generation could potentially fail ('' | ||
- | * Track signals would get cleared if edited with a brush | ||
* Exception/ | * Exception/ | ||
- | * Built-in R-train is lacking some interior | + | * Built-in R-train is lacking some interior |
+ | * Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time | ||
+ | * F5-ing 2 times may result in the train rendering with the wrong rotation during curves | ||
+ | * Some mod would result in vehicles getting speed up with shaders enabled | ||
+ | * OBJ Texture name would have their capital letter removed (Abc.png -> bc.png), causing missing texture for models made for Nemo Transit Expansion. | ||
- | ==== QOL/Low Priority | + | ==== Non-blocking issues/bugs ==== |
* Train announcement still gets played even when in-game sound volume is 0 | * Train announcement still gets played even when in-game sound volume is 0 | ||
- | * The model of the player riding | + | * Occlusion culling might be slow, causing trains & tracks to take a longer amount |
- | + | * BVE sound would get stuck if the train got occlusion culled | |
- | ==== Unconfirmed/ | + | * Rail model may occasionally flicker |
- | + | ||
- | * Sometimes certain | + | |
- | * Redstone sensors reportedly not working | + | |
- | * Some mod/ | + | |
==== Unimplemented Features ==== | ==== Unimplemented Features ==== | ||
- | * Manual driving (To be reworked after MTR 4.0) | ||
* Ding Sounds in Elevator | * Ding Sounds in Elevator | ||
- | * Single Arrival Vertical PIDS | + | * Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE) |
- | + | ||
- | ==== Shader Compatibility ==== | + | |
- | + | ||
- | Some of the known problematic shaders are listed below (MTR 4.0.0 beta.16): | + | |
- | + | ||
- | | **Shaders** | **Issues with MTR** | | + | |
- | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | + | |
- | | Photon v1.0a | Semi-transparent texture | + | |
- | | PotatoShaders v1.0d | ::: | | + | |
mtr/4.0.x/dev_contributors.1746105194.txt.gz · Last modified: 2025/05/01 13:13 by lx862