mtr:4.0.x:dev_contributors
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| mtr:4.0.x:dev_contributors [2025/05/01 13:13] – Add issues reported by discord members AmberFrost | mtr:4.0.x:dev_contributors [2026/03/23 07:09] (current) – Add remark for path generation fail for 2x siding AmberFrost | ||
|---|---|---|---|
| Line 6: | Line 6: | ||
| * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) | ||
| - | | + | * F3+T/ |
| - | | + | * Built-in R-train is lacking some interior decoration |
| - | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | + | * Sometimes certain |
| - | * Clearing a depot' | + | * OBJ Model loading is slower than NTE (Partially addressed in JCM v2.2) |
| - | * Dynamic Texture generation could potentially fail ('' | + | * When path refresh failed, it may say "Failed to generate path for n sidings", |
| - | * Track signals would get cleared if edited with a brush | + | |
| + | ==== Unconfirmed issues/bugs ==== | ||
| * Exception/ | * Exception/ | ||
| - | * Built-in R-train is lacking some interior model | ||
| - | ==== QOL/Low Priority | + | ==== Non-blocking issues/bugs ==== |
| * Train announcement still gets played even when in-game sound volume is 0 | * Train announcement still gets played even when in-game sound volume is 0 | ||
| - | * The model of the player riding | + | * Occlusion culling might be slow, causing trains & tracks to take a longer amount |
| - | + | * BVE sound would get stuck if the train got occlusion culled | |
| - | ==== Unconfirmed/ | + | * Rail model may occasionally flicker with a dimmed color. |
| - | + | * Some mod combinations | |
| - | * Sometimes certain | + | |
| - | * Redstone sensors reportedly not working | + | |
| - | * Some mod/ | + | |
| ==== Unimplemented Features ==== | ==== Unimplemented Features ==== | ||
| - | * Manual driving (To be reworked after MTR 4.0) | ||
| * Ding Sounds in Elevator | * Ding Sounds in Elevator | ||
| - | * Single Arrival Vertical PIDS | + | * Scripting functionalities from Nemo Transit Expansion |
| - | + | ||
| - | ==== Shader Compatibility ==== | + | |
| - | + | ||
| - | Some of the known problematic shaders are listed below (MTR 4.0.0 beta.16): | + | |
| - | + | ||
| - | | **Shaders** | **Issues with MTR** | | + | |
| - | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | + | |
| - | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | + | |
| - | | PotatoShaders v1.0d | ::: | | + | |
mtr/4.0.x/dev_contributors.1746105194.txt.gz · Last modified: 2025/05/01 13:13 by AmberFrost