mtr:4.0.x:dev_contributors
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| mtr:4.0.x:dev_contributors [2025/04/04 06:53] – Remove fixed issues lx862 | mtr:4.0.x:dev_contributors [2025/06/23 05:51] (current) – Update for prerelease.3 lx862 | ||
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| ===== MTR 4.0 for Developers/ | ===== MTR 4.0 for Developers/ | ||
| - | MTR 4 still have some issues / features to be completed, which you can help the development of MTR 4 by contributing to such area. | + | MTR 4 still have some issues / regressions introduced since MTR 3, which you can help the development of MTR 4 by contributing to such area. |
| ==== Issues & Bugs ==== | ==== Issues & Bugs ==== | ||
| * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) | ||
| - | | + | * F3+T/ |
| - | | + | |
| - | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | + | |
| - | * Clearing a depot' | + | |
| * Dynamic Texture generation could potentially fail ('' | * Dynamic Texture generation could potentially fail ('' | ||
| - | * Solid color would sometimes | + | * Built-in R-train is lacking some interior decoration |
| + | * Sometimes certain train will be completely silent, then become normal again after riding the train for a period of time | ||
| - | ==== QOL/Low Priority | + | ==== Unconfirmed issues/bugs ==== |
| - | * Train announcement still gets played even when in-game sound volume is 0 | + | * Exception/ |
| - | * The model of the player riding train would shake when in F5, while the train render smoothly. | + | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. |
| - | ==== Unconfirmed | + | ==== Non-blocking |
| - | * Sometimes certain train will be completely silent? | + | * Train announcement still gets played even when in-game sound volume is 0 |
| + | * Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (Resulting in train/ | ||
| + | * BVE sound would get stuck if the train got occlusion culled | ||
| + | * Rail model may occasionally flicker with a dimmed color. | ||
| + | * Some mod combinations would result in vehicles getting speed up with shaders enabled | ||
| ==== Unimplemented Features ==== | ==== Unimplemented Features ==== | ||
| - | * Manual driving (To be reworked after MTR 4.0) | ||
| * Ding Sounds in Elevator | * Ding Sounds in Elevator | ||
| - | * Single Arrival Vertical PIDS | + | * Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE) |
| - | + | ||
| - | ==== Shader Compatibility ==== | + | |
| - | + | ||
| - | Some of the known problematic shaders are listed below (MTR 4.0.0 beta.16): | + | |
| - | + | ||
| - | | **Shaders** | **Issues with MTR** | | + | |
| - | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | + | |
| - | | Photon v1.0a | Semi-transparent texture | + | |
| - | | PotatoShaders v1.0d | ::: | | + | |
mtr/4.0.x/dev_contributors.1743749584.txt.gz · Last modified: 2025/04/04 06:53 by lx862