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mtr:4.0.x:dev_contributors [2025/02/26 05:58] – More specific custom destination lx862mtr:4.0.x:dev_contributors [2025/05/01 13:13] (current) – Add issues reported by discord members lx862
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-===== MTR 4 for Developers/Contributors =====+===== MTR 4.0 for Developers/Contributors =====
  
-MTR 4 is still in active development, and there are some issues and features to be completed. +MTR 4 still have some issues / regressions introduced since MTR 3, which you can help the development of MTR 4 by contributing to such area.
- +
-You can help the development of MTR 4 by contributing to such area.+
  
 ==== Issues & Bugs ==== ==== Issues & Bugs ====
  
-  * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in this case) +  * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case)
-  * Vehicle Sounds are played multiple times when using shaders (Tested with Iris 1.7.2+mc1.20.4) +
-  * Custom destination for trains does not work properly after the 1st route. +
-  * Migration: NTE Rail flipped to the other side after upgrading to MTR 4. +
-  * Vehicle sounds cannot be overriden with BVE Sounds on custom trains with ''base_train_type''.+
   * Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable)   * Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable)
   * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)   * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)
-  * Train bogie will disappear/appear in wrong position when riding train 
   * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.   * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.
   * Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off   * Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off
-  * Dynamic Texture generation could potentially fail(''java.lang.NullPointerException: Cannot invoke "java.awt.Font.deriveFont(int, float)" because "this.font" is null'')+  * Dynamic Texture generation could potentially fail (''java.lang.NullPointerException: Cannot invoke "java.awt.Font.deriveFont(int, float)" because "this.font" is null'') 
 +  * Track signals would get cleared if edited with a brush 
 +  * Exception/Crash when loading rail model which points to an non-existent file 
 +  * Built-in R-train is lacking some interior model
  
 ==== QOL/Low Priority ==== ==== QOL/Low Priority ====
  
   * Train announcement still gets played even when in-game sound volume is 0   * Train announcement still gets played even when in-game sound volume is 0
-  * The model of the player riding train would shake, while the train render smoothly.+  * The model of the player riding train would shake when in F5, while the train render smoothly.
  
-==== Unconfirmed issues/bugs ====+==== Unconfirmed/Untested issues/bugs ====
  
-  * MTR 4 will significantly raise the temperature of some CPU Model causing a bottleneck 
   * Sometimes certain train will be completely silent?   * Sometimes certain train will be completely silent?
-  * Solid color displayed for route map in terminating platforms/platforms without route. (Reproduced with Tianjin Metro Addon, haven't tried reproducing without it installed)+  * Redstone sensors reportedly not working 
 +  * Some mod/environment combination would result in train getting speed up with shaders enabled
  
 ==== Unimplemented Features ==== ==== Unimplemented Features ====
  
-  * Re-implement Manual driving +  * Manual driving (To be reworked after MTR 4.0) 
-  * Hide Route not working on System Map +  * Ding Sounds in Elevator 
-  * Missing Ding Sound in Elevator +  * Single Arrival Vertical PIDS
-  * Single Arrival Vertical PIDS not implemented+
  
 ==== Shader Compatibility ==== ==== Shader Compatibility ====
  
-Some of the known problematic shaders are listed below (MTR 4.0.0 beta.13):+Some of the known problematic shaders are listed below (MTR 4.0.0 beta.16):
  
 | **Shaders** | **Issues with MTR** | | **Shaders** | **Issues with MTR** |
-| Aurora's Shaders | Vehicle headlight texture is opaque (White background surrounding headlights) | 
-| Rethinking Voxels r0.1-beta-5 | ::: | 
-| ::: |   | 
 | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out |
 | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque |
 | PotatoShaders v1.0d | ::: | | PotatoShaders v1.0d | ::: |
- 
-==== Other notes ==== 
- 
-Some custom door sound does not get played for whatever reason, to be investigated 
  
  
mtr/4.0.x/dev_contributors.1740549533.txt.gz · Last modified: 2025/02/26 05:58 by lx862