mtr:4.0.x:dev_contributors
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| mtr:4.0.x:dev_contributors [2025/02/26 05:58] – More specific custom destination AmberFrost | mtr:4.0.x:dev_contributors [2026/03/23 07:09] (current) – Add remark for path generation fail for 2x siding AmberFrost | ||
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| - | ===== MTR 4 for Developers/ | + | ===== MTR 4.0 for Developers/ |
| - | MTR 4 is still in active development, | + | MTR 4 still have some issues |
| - | + | ||
| - | You can help the development of MTR 4 by contributing to such area. | + | |
| ==== Issues & Bugs ==== | ==== Issues & Bugs ==== | ||
| - | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in this case) | + | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) |
| - | * Vehicle Sounds are played multiple times when using shaders (Tested with Iris 1.7.2+mc1.20.4) | + | * F3+T/ |
| - | * Custom destination for trains does not work properly after the 1st route. | + | * Built-in R-train is lacking some interior decoration |
| - | * Migration: NTE Rail flipped to the other side after upgrading to MTR 4. | + | * Sometimes certain |
| - | * Vehicle sounds cannot be overriden with BVE Sounds on custom trains with '' | + | * OBJ Model loading is slower than NTE (Partially addressed in JCM v2.2) |
| - | * Train always open door when stopped with PSD/ | + | * When path refresh failed, it may say "Failed to generate path for n sidings", |
| - | * F3+T when riding a train will kick the player with '' | + | |
| - | * Train bogie will disappear/ | + | |
| - | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | + | |
| - | * Clearing a depot' | + | |
| - | * Dynamic Texture generation could potentially fail? ('' | + | |
| - | ==== QOL/Low Priority | + | ==== Unconfirmed issues/bugs ==== |
| - | * Train announcement still gets played even when in-game sound volume is 0 | + | * Exception/ |
| - | * The model of the player riding train would shake, while the train render smoothly. | + | |
| - | ==== Unconfirmed | + | ==== Non-blocking |
| - | * MTR 4 will significantly raise the temperature of some CPU Model causing a bottleneck | + | * Train announcement still gets played even when in-game sound volume is 0 |
| - | * Sometimes certain | + | * Occlusion culling might be slow, causing |
| - | * Solid color displayed for route map in terminating platforms/ | + | * BVE sound would get stuck if the train got occlusion culled |
| + | * Rail model may occasionally flicker with a dimmed | ||
| + | * Some mod combinations would result in vehicles getting speed up with shaders enabled | ||
| ==== Unimplemented Features ==== | ==== Unimplemented Features ==== | ||
| - | * Re-implement Manual driving | + | * Ding Sounds |
| - | * Hide Route not working on System Map | + | * Scripting functionalities from Nemo Transit Expansion |
| - | * Missing | + | |
| - | * Single Arrival Vertical PIDS not implemented | + | |
| - | + | ||
| - | ==== Shader Compatibility ==== | + | |
| - | + | ||
| - | Some of the known problematic shaders are listed below (MTR 4.0.0 beta.13): | + | |
| - | + | ||
| - | | **Shaders** | **Issues with MTR** | | + | |
| - | | Aurora' | + | |
| - | | Rethinking Voxels r0.1-beta-5 | ::: | | + | |
| - | | ::: | | | + | |
| - | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | + | |
| - | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | + | |
| - | | PotatoShaders v1.0d | ::: | | + | |
| - | + | ||
| - | ==== Other notes ==== | + | |
| - | + | ||
| - | Some custom door sound does not get played for whatever reason, to be investigated | + | |
mtr/4.0.x/dev_contributors.1740549533.txt.gz · Last modified: 2025/02/26 05:58 by AmberFrost