mtr:4.0.x:dev_contributors
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mtr:4.0.x:dev_contributors [2025/02/26 03:30] – BVE sound is fixed lx862 | mtr:4.0.x:dev_contributors [2025/05/01 13:13] (current) – Add issues reported by discord members lx862 | ||
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- | ===== MTR 4 for Developers/ | + | ===== MTR 4.0 for Developers/ |
- | MTR 4 is still in active development, | + | MTR 4 still have some issues |
- | + | ||
- | You can help the development of MTR 4 by contributing to such area. | + | |
==== Issues & Bugs ==== | ==== Issues & Bugs ==== | ||
- | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in this case) | + | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) |
- | * Vehicle Sounds are played multiple times when using shaders (Tested with Iris 1.7.2+mc1.20.4) | + | |
- | * ** Custom destination for trains does not work reliably.** | + | |
- | * Cannot find a way to reproduce reliably yet other than specific routes in a migrated world | + | |
- | * Train' | + | |
- | * Example: A route running from A to D. | + | |
- | * If C has a custom destination, | + | |
- | * If D has a custom destination as well, then train will always show D's destination even before reaching D | + | |
- | * Migration: NTE Rail flipped to the other side after upgrading to MTR 4. | + | |
- | * Vehicle sounds cannot be overriden with BVE Sounds on custom trains with '' | + | |
* Train always open door when stopped with PSD/ | * Train always open door when stopped with PSD/ | ||
* F3+T when riding a train will kick the player with '' | * F3+T when riding a train will kick the player with '' | ||
- | * Train bogie will disappear/ | ||
* The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | ||
* Clearing a depot' | * Clearing a depot' | ||
- | * Dynamic Texture generation could potentially fail? ('' | + | * Dynamic Texture generation could potentially fail ('' |
+ | * Track signals would get cleared if edited with a brush | ||
+ | * Exception/ | ||
+ | * Built-in R-train is lacking some interior model | ||
==== QOL/Low Priority ==== | ==== QOL/Low Priority ==== | ||
* Train announcement still gets played even when in-game sound volume is 0 | * Train announcement still gets played even when in-game sound volume is 0 | ||
- | * The model of the player riding train would shake, while the train render smoothly. | + | * The model of the player riding train would shake when in F5, while the train render smoothly. |
- | ==== Unconfirmed issues/bugs ==== | + | ==== Unconfirmed/ |
- | * MTR 4 will significantly raise the temperature of some CPU Model causing a bottleneck | ||
* Sometimes certain train will be completely silent? | * Sometimes certain train will be completely silent? | ||
- | * Solid color displayed for route map in terminating platforms/platforms without route. (Reproduced | + | * Redstone sensors reportedly not working |
+ | * Some mod/environment combination would result in train getting speed up with shaders enabled | ||
==== Unimplemented Features ==== | ==== Unimplemented Features ==== | ||
- | * Re-implement | + | * Manual driving |
- | * Hide Route not working on System Map | + | * Ding Sounds |
- | * Missing | + | * Single Arrival Vertical PIDS |
- | * Single Arrival Vertical PIDS not implemented | + | |
==== Shader Compatibility ==== | ==== Shader Compatibility ==== | ||
- | Some of the known problematic shaders are listed below (MTR 4.0.0 beta.13): | + | Some of the known problematic shaders are listed below (MTR 4.0.0 beta.16): |
| **Shaders** | **Issues with MTR** | | | **Shaders** | **Issues with MTR** | | ||
- | | Aurora' | ||
- | | Rethinking Voxels r0.1-beta-5 | ::: | | ||
- | | ::: | | | ||
| Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | ||
| Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | ||
| PotatoShaders v1.0d | ::: | | | PotatoShaders v1.0d | ::: | | ||
- | |||
- | ==== Other notes ==== | ||
- | |||
- | Some custom door sound does not get played for whatever reason, to be investigated | ||
mtr/4.0.x/dev_contributors.1740540645.txt.gz · Last modified: 2025/02/26 03:30 by lx862