User Tools

Site Tools


mtr:4.0.x:dev_contributors

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
mtr:4.0.x:dev_contributors [2025/02/26 03:30] – BVE sound is fixed lx862mtr:4.0.x:dev_contributors [2025/03/04 16:30] (current) – Bogie, door sound & base_train_type sound fixed lx862
Line 9: Line 9:
   * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in this case)   * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in this case)
   * Vehicle Sounds are played multiple times when using shaders (Tested with Iris 1.7.2+mc1.20.4)   * Vehicle Sounds are played multiple times when using shaders (Tested with Iris 1.7.2+mc1.20.4)
-  * ** Custom destination for trains does not work reliably.** +  * Custom destination for trains does not work properly after the 1st route.
-    * Cannot find a way to reproduce reliably yet other than specific routes in a migrated world +
-    * Train's custom destination are displaying the custom destination from the furthest custom destination in specific route +
-    * Example: A route running from A to D. +
-      * If C has a custom destination, then train will always show C's destination even before reaching C +
-      * If D has a custom destination as well, then train will always show D's destination even before reaching D+
   * Migration: NTE Rail flipped to the other side after upgrading to MTR 4.   * Migration: NTE Rail flipped to the other side after upgrading to MTR 4.
-  * Vehicle sounds cannot be overriden with BVE Sounds on custom trains with ''base_train_type''. 
   * Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable)   * Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable)
   * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)   * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)
-  * Train bogie will disappear/appear in wrong position when riding train 
   * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.   * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.
   * Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off   * Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off
Line 40: Line 33:
   * Hide Route not working on System Map   * Hide Route not working on System Map
   * Missing Ding Sound in Elevator   * Missing Ding Sound in Elevator
-  * Single Arrival Vertical PIDS not implemented+  * Single Arrival Vertical PIDS
  
 ==== Shader Compatibility ==== ==== Shader Compatibility ====
Line 53: Line 46:
 | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque |
 | PotatoShaders v1.0d | ::: | | PotatoShaders v1.0d | ::: |
- 
-==== Other notes ==== 
- 
-Some custom door sound does not get played for whatever reason, to be investigated 
  
  
mtr/4.0.x/dev_contributors.1740540645.txt.gz · Last modified: 2025/02/26 03:30 by lx862