mtr:4.0.x:dev_contributors
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mtr:4.0.x:dev_contributors [2025/02/11 09:19] – cinderaceots | mtr:4.0.x:dev_contributors [2025/06/23 05:51] (current) – Update for prerelease.3 lx862 | ||
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- | ===== MTR 4 for Developers/ | + | ===== MTR 4.0 for Developers/ |
- | MTR 4 is still in active development, | + | MTR 4 still have some issues |
- | + | ||
- | You can help the development of MTR 4 by contributing to such area. | + | |
==== Issues & Bugs ==== | ==== Issues & Bugs ==== | ||
- | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in this case) | + | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) |
- | * ** BVE Sound will no longer be able to play if the sound hasn't been played for 20 client ticks (Whether due to lag or other reasons)** | + | * F3+T/ |
- | * Reinstating the train (Going out and back in the area) would fix the issue, but F3+T does not fix it. | + | * Dynamic Texture generation could potentially fail ('' |
- | * Vehicle Sounds are played multiple times when using shaders | + | * Built-in R-train is lacking some interior decoration |
- | * ** Custom destination for trains does not work reliably.** | + | * Sometimes certain |
- | * Cannot find a way to reproduce reliably yet other than specific routes | + | |
- | * Train' | + | ==== Unconfirmed issues/bugs ==== |
- | * Example: A route running from A to D. | + | |
- | * If C has a custom destination, | + | * Exception/Crash when loading rail model which points to an non-existent file |
- | * If D has a custom destination as well, then train will always show D's destination even before reaching D | + | |
- | * Migration: NTE Rail flipped to the other side after upgrading to MTR 4. | + | |
- | * Vehicle sounds cannot be overriden with BVE Sounds on custom trains with '' | + | |
- | * Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable) | + | |
- | * F3+T when riding a train will kick the player with '' | + | |
- | * Train bogie will disappear/appear in wrong position | + | |
* The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | ||
- | * Clearing a depot' | ||
- | * Dynamic Texture generation could potentially fail? ('' | ||
- | ==== QOL/Low Priority | + | ==== Non-blocking issues/bugs ==== |
* Train announcement still gets played even when in-game sound volume is 0 | * Train announcement still gets played even when in-game sound volume is 0 | ||
- | * The model of the player riding | + | * Occlusion culling might be slow, causing trains & tracks to take a longer amount |
- | + | * BVE sound would get stuck if the train got occlusion culled | |
- | ==== Unconfirmed issues/bugs ==== | + | * Rail model may occasionally flicker with a dimmed color. |
- | + | * Some mod combinations would result | |
- | * MTR 4 will significantly raise the temperature of some CPU Model causing a bottleneck | + | |
- | * Sometimes certain train will be completely silent? | + | |
- | * Solid color displayed for route map in terminating platforms/ | + | |
==== Unimplemented Features ==== | ==== Unimplemented Features ==== | ||
- | * MTR System Map's Direction Pane is incomplete. | + | * Ding Sounds |
- | * Re-implement Manual driving | + | * Scripting functionalities from Nemo Transit Expansion for MTR 3 (NTE) |
- | * Hide Route not working on System Map | + | |
- | * Missing | + | |
- | * Single Arrival Vertical PIDS not implemented | + | |
- | + | ||
- | ==== Shader Compatibility ==== | + | |
- | + | ||
- | Some of the known problematic shaders are listed below (MTR 4.0.0 beta.13): | + | |
- | + | ||
- | | **Shaders** | **Issues with MTR** | | + | |
- | | Aurora' | + | |
- | | Rethinking Voxels r0.1-beta-5 | ::: | | + | |
- | | ::: | | | + | |
- | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | + | |
- | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | + | |
- | | PotatoShaders v1.0d | ::: | | + | |
- | + | ||
- | ==== Other notes ==== | + | |
- | + | ||
- | Some custom door sound does not get played for whatever reason, to be investigated | + | |
mtr/4.0.x/dev_contributors.1739265564.txt.gz · Last modified: 2025/02/11 09:19 by cinderaceots