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mtr:4.0.x:dev_contributors [2025/02/06 06:27] – Update according to beta.14 lx862mtr:4.0.x:dev_contributors [2025/03/04 16:30] (current) – Bogie, door sound & base_train_type sound fixed lx862
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   * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in this case)   * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in this case)
-  * BVE Sound breaks if player is outside loaded chunk (In per-car basis), where only a short period of sound is heard. +  * Vehicle Sounds are played multiple times when using shaders (Tested with Iris 1.7.2+mc1.20.4) 
-    * Reinstating the train (Going out and back in the area) would fix the issue, but F3+T does not fix it. +  * Custom destination for trains does not work properly after the 1st route. 
-  * Vehicle Sounds are played multiple times when using shaders (Tested with **Iris 1.7.2+mc1.20.4**+  * Migration: NTE Rail flipped to the other side after upgrading to MTR 4. 
-  * Action bar and destination shows the destination station's custom destination, instead of the next station's custom destination +  * Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable)
-  * NTE Rail flipped to the other side after upgrading to MTR 4+
-  * Vehicle sounds cannot be overriden with BVE Sounds on custom trains with ''base_train_type''+
-  * Train always open door when stopped with PSD/Platform block, even if it's not in the route (Boardable)+
   * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)   * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)
-  * Train bogie will disappear/appear in wrong position when riding train+  * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. 
 +  * Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off 
 +  * Dynamic Texture generation could potentially fail? (''java.lang.NullPointerException: Cannot invoke "java.awt.Font.deriveFont(int, float)" because "this.font" is null'')
  
 ==== QOL/Low Priority ==== ==== QOL/Low Priority ====
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   * MTR 4 will significantly raise the temperature of some CPU Model causing a bottleneck   * MTR 4 will significantly raise the temperature of some CPU Model causing a bottleneck
 +  * Sometimes certain train will be completely silent?
 +  * Solid color displayed for route map in terminating platforms/platforms without route. (Reproduced with Tianjin Metro Addon, haven't tried reproducing without it installed)
  
 ==== Unimplemented Features ==== ==== Unimplemented Features ====
  
-  * MTR System Map's Direction Pane is incomplete. 
   * Re-implement Manual driving   * Re-implement Manual driving
   * Hide Route not working on System Map   * Hide Route not working on System Map
   * Missing Ding Sound in Elevator   * Missing Ding Sound in Elevator
-  * Single Arrival Vertical PIDS not implemented+  * Single Arrival Vertical PIDS
  
 ==== Shader Compatibility ==== ==== Shader Compatibility ====
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 | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque |
 | PotatoShaders v1.0d | ::: | | PotatoShaders v1.0d | ::: |
- 
-==== Other notes ==== 
- 
-Some custom door sound does not get played for whatever reason, to be investigated 
  
  
mtr/4.0.x/dev_contributors.1738823270.txt.gz · Last modified: 2025/02/06 06:27 by lx862