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mtr:4.0.x:dev_contributors [2024/11/25 07:44] – Add more confirmed bugs lx862mtr:4.0.x:dev_contributors [2025/05/01 13:13] (current) – Add issues reported by discord members lx862
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-===== MTR 4 for Developers/Contributors =====+===== MTR 4.0 for Developers/Contributors =====
  
-MTR 4 is still in active development, and there are some issues and features to be completed. +MTR 4 still have some issues / regressions introduced since MTR 3, which you can help the development of MTR 4 by contributing to such area.
- +
-You can help the development of MTR 4 by contributing to such area.+
  
 ==== Issues & Bugs ==== ==== Issues & Bugs ====
  
-  * Train will not render with Sodium in MC 1.19.4 +  * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1switch to Embeddium in that case) 
-  * BVE Sound breaks if player is outside loaded chunk (In per-car basis), where only a short period of sound is heard. +  * Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable)
-    * Reinstating the train (Going out and back in the area) would fix the issue, but F3+T does not fix it. +
-  * Vehicle Sounds are played multiple times when using shaders (Tested with **Iris 1.7.2+mc1.20.4**) +
-  * Action bar and destination shows the destination station's custom destinationinstead of the next station's custom destination +
-  * NTE Rail flipped to the other side after upgrading to MTR 4. +
-  * Vehicle sounds cannot be overriden with BVE Sounds on custom trains with ''base_train_type''+
-  * Elevator position is off on Minecraft 1.16.5 +
-  * Train always open door when stopped with PSD/Platform block, even if it's not in the route (Boardable)+
   * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)   * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)
 +  * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. 
 +  * Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off 
 +  * Dynamic Texture generation could potentially fail (''java.lang.NullPointerException: Cannot invoke "java.awt.Font.deriveFont(int, float)" because "this.font" is null''
 +  * Track signals would get cleared if edited with a brush 
 +  * Exception/Crash when loading rail model which points to an non-existent file 
 +  * Built-in R-train is lacking some interior model
  
 ==== QOL/Low Priority ==== ==== QOL/Low Priority ====
  
-  * LRV Door Overlay animation not synced with the door 
   * Train announcement still gets played even when in-game sound volume is 0   * Train announcement still gets played even when in-game sound volume is 0
-  * The model of the player riding train would shake, while the train render smoothly. +  * The model of the player riding train would shake when in F5, while the train render smoothly.
-  * Slight text jittering on Dashboard+
  
-==== Unconfirmed issues/bugs ====+==== Unconfirmed/Untested issues/bugs ====
  
-  * Train bogie will disappear/appear in wrong position when riding train +  * Sometimes certain train will be completely silent? 
-  * MTR 4 will significantly raise the temperature of some CPU Model causing a bottleneck+  * Redstone sensors reportedly not working 
 +  * Some mod/environment combination would result in train getting speed up with shaders enabled
  
-==== TODO ====+==== Unimplemented Features ====
  
-  * MTR System Map's Direction Pane is incomplete+  * Manual driving (To be reworked after MTR 4.0) 
-  * Disable Next Station Announcement does not work +  * Ding Sounds in Elevator 
-  * Re-implement Manual driving +  * Single Arrival Vertical PIDS
-  * Hide Route not working on System Map +
-  * Missing Ding Sound in Elevator +
-  * Single Arrival Vertical PIDS not implemented+
  
 ==== Shader Compatibility ==== ==== Shader Compatibility ====
  
-Some of the known problematic shaders are listed below:+Some of the known problematic shaders are listed below (MTR 4.0.0 beta.16):
  
 | **Shaders** | **Issues with MTR** | | **Shaders** | **Issues with MTR** |
-| Complementary Reimagined r5.3 | Vehicle headlight texture is opaque (White background surrounding headlights) | 
-| Complementary Unbound r5.3 | ::: | 
-| Aurora's Shaders | ::: | 
-| Rethinking Voxels r0.1-beta-5 | ::: | 
-| ::: |   | 
 | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out |
 | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque |
 | PotatoShaders v1.0d | ::: | | PotatoShaders v1.0d | ::: |
- 
-==== Other notes ==== 
- 
-Some custom door sound does not get played for whatever reason, to be investigated 
  
  
mtr/4.0.x/dev_contributors.1732520642.txt.gz · Last modified: 2024/11/25 07:44 by lx862