User Tools

Site Tools


mtr:4.0.x:dev_contributors

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
mtr:4.0.x:dev_contributors [2024/11/25 07:15] – Add more confirmed bugs lx862mtr:4.0.x:dev_contributors [2025/03/04 16:30] (current) – Bogie, door sound & base_train_type sound fixed lx862
Line 7: Line 7:
 ==== Issues & Bugs ==== ==== Issues & Bugs ====
  
-  * BVE Sound breaks if player is outside loaded chunk (In per-car basis)where only a short period of sound is heard. +  * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1switch to Embeddium in this case
-    * Reinstating the train (Going out and back in the areawould fix the issue, but F3+T does not fix it. +  * Vehicle Sounds are played multiple times when using shaders (Tested with Iris 1.7.2+mc1.20.4) 
-  * Vehicle Sounds are played multiple times when using shaders (Tested with **Iris 1.7.2+mc1.20.4**+  * Custom destination for trains does not work properly after the 1st route. 
-  * Action bar and destination shows the destination station's custom destination, instead of the next station's custom destination +  * Migration: NTE Rail flipped to the other side after upgrading to MTR 4. 
-  * NTE Rail flipped to the other side after upgrading to MTR 4. +  * Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable)
-  * Vehicle sounds cannot be overriden with BVE Sounds on custom trains with ''base_train_type''+
-  * Elevator position is off on Minecraft 1.16.5 +
-  * Train always open door when stopped with PSD/Platform block, even if it's not in the route (Boardable)+
   * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)   * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)
 +  * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. 
 +  * Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off 
 +  * Dynamic Texture generation could potentially fail? (''java.lang.NullPointerException: Cannot invoke "java.awt.Font.deriveFont(int, float)" because "this.font" is null'')
  
 ==== QOL/Low Priority ==== ==== QOL/Low Priority ====
  
 +  * Train announcement still gets played even when in-game sound volume is 0
   * The model of the player riding train would shake, while the train render smoothly.   * The model of the player riding train would shake, while the train render smoothly.
-  * Slight text jittering on Dashboard 
  
 ==== Unconfirmed issues/bugs ==== ==== Unconfirmed issues/bugs ====
  
-  * Train bogie will disappear/appear in wrong position when riding train 
   * MTR 4 will significantly raise the temperature of some CPU Model causing a bottleneck   * MTR 4 will significantly raise the temperature of some CPU Model causing a bottleneck
 +  * Sometimes certain train will be completely silent?
 +  * Solid color displayed for route map in terminating platforms/platforms without route. (Reproduced with Tianjin Metro Addon, haven't tried reproducing without it installed)
  
-==== TODO ====+==== Unimplemented Features ====
  
-  * MTR System Map's Direction Pane is incomplete. 
-  * Disable Next Station Announcement does not work 
   * Re-implement Manual driving   * Re-implement Manual driving
   * Hide Route not working on System Map   * Hide Route not working on System Map
   * Missing Ding Sound in Elevator   * Missing Ding Sound in Elevator
-  * Single Arrival Vertical PIDS not implemented+  * Single Arrival Vertical PIDS
  
 ==== Shader Compatibility ==== ==== Shader Compatibility ====
  
-Some of the known problematic shaders are listed below:+Some of the known problematic shaders are listed below (MTR 4.0.0 beta.13):
  
 | **Shaders** | **Issues with MTR** | | **Shaders** | **Issues with MTR** |
-Complementary Reimagined r5.3 | Vehicle headlight texture is opaque (White background surrounding headlights) +Aurora's Shaders | Vehicle headlight texture is opaque (White background surrounding headlights) |
-| Complementary Unbound r5.3 | ::: | +
-| Aurora's Shaders | ::: |+
 | Rethinking Voxels r0.1-beta-5 | ::: | | Rethinking Voxels r0.1-beta-5 | ::: |
 | ::: |   | | ::: |   |
Line 50: Line 46:
 | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque |
 | PotatoShaders v1.0d | ::: | | PotatoShaders v1.0d | ::: |
- 
-==== Other notes ==== 
- 
-Some custom door sound does not get played for whatever reason, to be investigated 
  
  
mtr/4.0.x/dev_contributors.1732518947.txt.gz · Last modified: 2024/11/25 07:15 by lx862