mtr:4.0.x:dev_contributors
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mtr:4.0.x:dev_contributors [2024/11/24 16:39] – removed - external edit (Unknown date) 127.0.0.1 | mtr:4.0.x:dev_contributors [2025/05/01 13:13] (current) – Add issues reported by discord members lx862 | ||
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+ | ===== MTR 4.0 for Developers/ | ||
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+ | MTR 4 still have some issues / regressions introduced since MTR 3, which you can help the development of MTR 4 by contributing to such area. | ||
+ | |||
+ | ==== Issues & Bugs ==== | ||
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+ | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in that case) | ||
+ | * Train always open door when stopped with PSD/ | ||
+ | * F3+T when riding a train will kick the player with '' | ||
+ | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | ||
+ | * Clearing a depot' | ||
+ | * Dynamic Texture generation could potentially fail ('' | ||
+ | * Track signals would get cleared if edited with a brush | ||
+ | * Exception/ | ||
+ | * Built-in R-train is lacking some interior model | ||
+ | |||
+ | ==== QOL/Low Priority ==== | ||
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+ | * Train announcement still gets played even when in-game sound volume is 0 | ||
+ | * The model of the player riding train would shake when in F5, while the train render smoothly. | ||
+ | |||
+ | ==== Unconfirmed/ | ||
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+ | * Sometimes certain train will be completely silent? | ||
+ | * Redstone sensors reportedly not working | ||
+ | * Some mod/ | ||
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+ | ==== Unimplemented Features ==== | ||
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+ | * Manual driving (To be reworked after MTR 4.0) | ||
+ | * Ding Sounds in Elevator | ||
+ | * Single Arrival Vertical PIDS | ||
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+ | ==== Shader Compatibility ==== | ||
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+ | Some of the known problematic shaders are listed below (MTR 4.0.0 beta.16): | ||
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+ | | **Shaders** | **Issues with MTR** | | ||
+ | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | ||
+ | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | ||
+ | | PotatoShaders v1.0d | ::: | | ||
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