mtr:4.0.x:dev_contributors
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
mtr:4.0.x:dev_contributors [2024/11/24 16:39] – removed - external edit (Unknown date) 127.0.0.1 | mtr:4.0.x:dev_contributors [2025/03/04 16:30] (current) – Bogie, door sound & base_train_type sound fixed lx862 | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ===== MTR 4 for Developers/ | ||
+ | |||
+ | MTR 4 is still in active development, | ||
+ | |||
+ | You can help the development of MTR 4 by contributing to such area. | ||
+ | |||
+ | ==== Issues & Bugs ==== | ||
+ | |||
+ | * Train will not render with Sodium in MC 1.19.4 (Or Rubidium on MC Forge 1.20.1, switch to Embeddium in this case) | ||
+ | * Vehicle Sounds are played multiple times when using shaders (Tested with Iris 1.7.2+mc1.20.4) | ||
+ | * Custom destination for trains does not work properly after the 1st route. | ||
+ | * Migration: NTE Rail flipped to the other side after upgrading to MTR 4. | ||
+ | * Train always open door when stopped with PSD/ | ||
+ | * F3+T when riding a train will kick the player with '' | ||
+ | * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported. | ||
+ | * Clearing a depot' | ||
+ | * Dynamic Texture generation could potentially fail? ('' | ||
+ | |||
+ | ==== QOL/Low Priority ==== | ||
+ | |||
+ | * Train announcement still gets played even when in-game sound volume is 0 | ||
+ | * The model of the player riding train would shake, while the train render smoothly. | ||
+ | |||
+ | ==== Unconfirmed issues/bugs ==== | ||
+ | |||
+ | * MTR 4 will significantly raise the temperature of some CPU Model causing a bottleneck | ||
+ | * Sometimes certain train will be completely silent? | ||
+ | * Solid color displayed for route map in terminating platforms/ | ||
+ | |||
+ | ==== Unimplemented Features ==== | ||
+ | |||
+ | * Re-implement Manual driving | ||
+ | * Hide Route not working on System Map | ||
+ | * Missing Ding Sound in Elevator | ||
+ | * Single Arrival Vertical PIDS | ||
+ | |||
+ | ==== Shader Compatibility ==== | ||
+ | |||
+ | Some of the known problematic shaders are listed below (MTR 4.0.0 beta.13): | ||
+ | |||
+ | | **Shaders** | **Issues with MTR** | | ||
+ | | Aurora' | ||
+ | | Rethinking Voxels r0.1-beta-5 | ::: | | ||
+ | | ::: | | | ||
+ | | Kappa v5.2 | Semi-transparent texture (i.e. Cyan Glass in SP1900) is washed out | | ||
+ | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | ||
+ | | PotatoShaders v1.0d | ::: | | ||
+ | |||