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mtr:4.0.x:dev_contributors

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mtr:4.0.x:dev_contributors [2025/02/26 05:58] – More specific custom destination lx862mtr:4.0.x:dev_contributors [2025/03/04 16:30] (current) – Bogie, door sound & base_train_type sound fixed lx862
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   * Custom destination for trains does not work properly after the 1st route.   * Custom destination for trains does not work properly after the 1st route.
   * Migration: NTE Rail flipped to the other side after upgrading to MTR 4.   * Migration: NTE Rail flipped to the other side after upgrading to MTR 4.
-  * Vehicle sounds cannot be overriden with BVE Sounds on custom trains with ''base_train_type''. 
   * Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable)   * Train always open door when stopped with PSD/Platform block, even if it's not a stop in the route (Boardable)
   * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)   * F3+T when riding a train will kick the player with ''Invalid move player packet received'' (Can repo in Singleplayer)
-  * Train bogie will disappear/appear in wrong position when riding train 
   * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.   * The resource pack creator cannot use non-alphanumeric characters such as CJK, and characters are garbled when exported.
   * Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off   * Clearing a depot's vehicle while onboard the train will cause the train to continue persist until the player gets off
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   * Hide Route not working on System Map   * Hide Route not working on System Map
   * Missing Ding Sound in Elevator   * Missing Ding Sound in Elevator
-  * Single Arrival Vertical PIDS not implemented+  * Single Arrival Vertical PIDS
  
 ==== Shader Compatibility ==== ==== Shader Compatibility ====
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 | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque | | Photon v1.0a | Semi-transparent texture (i.e. Cyan Glass in SP1900) is completely opaque |
 | PotatoShaders v1.0d | ::: | | PotatoShaders v1.0d | ::: |
- 
-==== Other notes ==== 
- 
-Some custom door sound does not get played for whatever reason, to be investigated 
  
  
mtr/4.0.x/dev_contributors.txt · Last modified: 2025/03/04 16:30 by lx862