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mtr:4.0.x:dev_contributors

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mtr:4.0.x:dev_contributors [2026/03/23 07:09] – Add remark for path generation fail for 2x siding AmberFrostmtr:4.0.x:dev_contributors [2026/09/23 12:34] (current) – Remove non-blocker issues AmberFrost
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   * OBJ Model loading is slower than NTE (Partially addressed in JCM v2.2)   * OBJ Model loading is slower than NTE (Partially addressed in JCM v2.2)
   * When path refresh failed, it may say "Failed to generate path for n sidings", where n may be larger than the amount of sidings in the depot. (In path generation, path for both OUT depot (To main route) and IN depot (Return to depot) direction are searched. If it is exactly 2x the amount of sidings, it means both path segment failed. If it is normal, then either the OUT and IN depot segments have failed.)   * When path refresh failed, it may say "Failed to generate path for n sidings", where n may be larger than the amount of sidings in the depot. (In path generation, path for both OUT depot (To main route) and IN depot (Return to depot) direction are searched. If it is exactly 2x the amount of sidings, it means both path segment failed. If it is normal, then either the OUT and IN depot segments have failed.)
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-==== Unconfirmed issues/bugs ==== 
- 
-  * Exception/Crash when loading rail model which points to an non-existent file 
  
 ==== Non-blocking issues/bugs ==== ==== Non-blocking issues/bugs ====
  
-  * Train announcement still gets played even when in-game sound volume is 0 +  * Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (Partially addressed in JCM v2.2)
-  * Occlusion culling might be slow, causing trains & tracks to take a longer amount of time to show up (Resulting in train/tracks suddenly appearing out of nowhere, decreasing render distance helps)+
   * BVE sound would get stuck if the train got occlusion culled   * BVE sound would get stuck if the train got occlusion culled
-  * Rail model may occasionally flicker with a dimmed color. 
   * Some mod combinations would result in vehicles getting speed up with shaders enabled   * Some mod combinations would result in vehicles getting speed up with shaders enabled
- 
-==== Unimplemented Features ==== 
- 
-  * Ding Sounds in Elevator 
-  * Scripting functionalities from Nemo Transit Expansion (NTE) mod (Similar functionality provided by JCM v2.2) 
  
  
mtr/4.0.x/dev_contributors.txt · Last modified: 2026/09/23 12:34 by AmberFrost