mtr:4.0.x:content_developer
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| mtr:4.0.x:content_developer [2026/04/09 15:00] – Add note on mtr_custom_resources_pending_migration.json AmberFrost | mtr:4.0.x:content_developer [2026/04/14 16:09] (current) – Add remark on scripting AmberFrost | ||
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| This page documents some of the migration steps needed when loading MTR 3 custom content in MTR 4. | This page documents some of the migration steps needed when loading MTR 3 custom content in MTR 4. | ||
| - | ===== Javascript | + | ===== JS Scripting ===== |
| - | JS Scripting from the [[mtr_addon: | + | JS Scripting from the [[mtr_addon: |
| + | |||
| + | You can also explore with the new Resource Pack Creator in MTR 4 and see whether similar effects can be achieved. | ||
| ===== Train (Concept) ===== | ===== Train (Concept) ===== | ||
| Line 15: | Line 17: | ||
| * For MTR 4 loading legacy trains made for MTR 3, the MTR mod will try to detect and split your " | * For MTR 4 loading legacy trains made for MTR 3, the MTR mod will try to detect and split your " | ||
| * For the new MTR 4 format, you are suppose to define everything per-carriage instead of a single train. | * For the new MTR 4 format, you are suppose to define everything per-carriage instead of a single train. | ||
| - | * While JS scripting is not implemented yet, if and when it is implemented, | ||
| To reflect the different transport types supported in the MTR mod, **train** are now referred as **vehicle.** | To reflect the different transport types supported in the MTR mod, **train** are now referred as **vehicle.** | ||
mtr/4.0.x/content_developer.1775746824.txt.gz · Last modified: 2026/04/09 15:00 by AmberFrost