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mtr:3.0.x

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Version 3.0.X

TODO: description

Releases

Version 3.0 was developed in a series of unofficial, preview, and pre-releases on the Discord server.

TODO: add links

Beta-2

  • Improved train dismounting position checks
  • Added the Clock block
  • Flattened textures to reduce file size
  • Fixed OptiFine crash when breaking PSD/APG
  • Increased maximum speed on most trains
  • Display speedometer when riding trains

Beta-3

  • Added the Light Rail (Phase 1) train
  • Added 9 new station colour blocks, including quartz and purpur
  • Added the ticket machine, glass fence, and the station name entrance block
  • Optimised the escalator (#11)
  • Don't show repeated destinations or terminating destination on the PSD/APG
  • Increased train speeds
  • Improved train movement

Beta-4

  • Added lots of signs! These include platform route signs and direction signs that hang from the ceiling.
  • PSD, APG and platform route signs now show interchanges
  • Improved train auto spacing at stations
  • When in GUI, clients no longer sends packets to server until GUI is closed
  • Fixed some serverside concurrent modification exception errors
  • Fixed GUI crashing from null pointer exceptions when rendering background
  • Fixed model and texture z-fighting with 1.16.5
  • Renamed mtr:textures/signs to mtr:textures/sign
  • For resource pack authors: Moved logo.png from mtr:textures/block to mtr:textures/sign

Beta-5

  • Added smoother train rides
  • Added train sounds
  • Added the C1141A model
  • Added multiple platforms and routes to railway signs

Beta-6

Beta-7

  • Omni-directional platform blocks
  • Add train variants through a resource pack
  • Added the K-train
  • Added Depots
  • Added turn back rails
  • Added ticket processors (LX86)
  • Added station exits
  • Added one-way rails
  • Added Light Rail Phase 2 and 3 trains (Eric)
  • Replay mod support
  • Default stop time for trains has been increased from 6 seconds to 10 seconds (K-train requires more than 6 seconds to play the open and close door animations.)

Beta-8

  • Added car lengths to PIDS
  • Added the MLR train
  • Added the R179 train
  • Added the Light Rail Phase 5 train (Eric)
  • Added another type of PIDS (LX86)
  • Added platform block variants
  • Added the KCR E44 “Yellow Head”
  • Added clockwise and counterclockwise to circle lines
  • Added the train sensor block (Cherbert)
  • Added blue and sandy marble blocks (Kettle)
  • Added the online system map
  • Added blockbench model loading
  • Added the tactile map (Snc, LX86, and Bosco)
  • Added signals & signal related blocks
  • Added 22.5 and 45 degree rail node angles
  • Added the train schedule sensor (Cherbert)
  • Added sign, PIDS, and clock poles (LX86)
  • Added ceiling blocks with light or no light
  • Added custom PIDS messages (LX86)
  • Added old and fictional liveries to light rail trains (PZ Hoshiyomi and Account Disabled)
  • Added C-Train (Eric)
  • Added 4-door trains (BDark000)

Beta-9

  • Added the Disneyland Resort Line train (Eric)
  • Added the tunnel, bridge, and tunnel wall creator
  • Added boats
  • Added the LU D78 train
  • Added the LU 1996 train (Eric)
  • Added route finder to the online system map
  • Added the CM-train
  • Added the S-Train (AozoraMarcus)
  • Added hidden routes (LX86)
  • Added a separate block for the top of PSDs
  • Added arrival projector route filtering
  • Added the R211 train (Eric)
  • Added station color slabs (Cherbert, Eric)
  • Added the BR 802 train
  • Added the dashboard color picker
  • Emerald rail (60km/h) and Quartz rail (200km/h) (BDark000)

V3.0.0

  • New trains: London Underground D78, London Underground 1996, S-Train, unrefurbished M-Train, R211, British Rail Class 802
  • Route maps on route signs, platform screen doors, and automatic platform gates will now combine lines if they share common stations
  • Certain signs will now show text using the custom font (without crashing)
  • Added new functional blocks: Cargo Loaders & Unloaders
  • Bridge creator, tunnel creator, and tunnel wall creator items
  • Boats
  • Train rendering ratio option
  • OptiFine compatibility
  • Smooth scrolling for the online system map
  • Partial Vivecraft support
  • Railway data is now saved as individual files instead of through the NBT
  • Shift clicking the train frequency sliders will move all the sliders at once
  • Route finder feature on the online system map
  • Hidden route option
  • Adjustable train acceleration per siding
  • Bogies
  • Only survival and creative players can edit the dashboards
  • The white part above Platform Screen Doors is now also a standalone block
  • The announcer block can now play sound files to train riders
  • Arrival projectors can now be configured to only show certain arrivals
  • Marble and station coloured slabs
  • Players riding trains no longer jitter
  • Added dashboard colour picker
  • Increased the range where PIDS can detect platform rails by one block
  • For circular routes, the PIDS and online map will now show more detail, for example “Clockwise via Green Horizons” rather than just the last stop of the route

V3.0.1

  • Added cable cars (AozoraMarcus)
  • Added lifts
  • Added the resource pack creator
  • Increased the maximum dwell time for platforms
  • Better Bluemap, Dynmap, and Squaremap support
  • Train barriers (ExtremeMakerX)
  • R-Train (AozoraMarcus and Eric)
  • RHT variants for light rail trains
  • Online system map now shows train delays
  • Added BVE sound support (Nemo)
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mtr/3.0.x.txt · Last modified: 2023/12/17 15:41 by lx862