mtr:3.0.x
Table of Contents
Version 3.0.X
TODO: description
Releases
Version 3.0 was developed in a series of unofficial, preview, and pre-releases on the Discord server.
TODO: add links
Beta-2
- Improved train dismounting position checks
- Added the Clock block
- Flattened textures to reduce file size
- Fixed OptiFine crash when breaking PSD/APG
- Increased maximum speed on most trains
- Display speedometer when riding trains
Beta-3
- Added the Light Rail (Phase 1) train
- Added 9 new station colour blocks, including quartz and purpur
- Added the ticket machine, glass fence, and the station name entrance block
- Optimised the escalator (#11)
- Don't show repeated destinations or terminating destination on the PSD/APG
- Increased train speeds
- Improved train movement
Beta-4
- Added lots of signs! These include platform route signs and direction signs that hang from the ceiling.
- PSD, APG and platform route signs now show interchanges
- Improved train auto spacing at stations
- When in GUI, clients no longer sends packets to server until GUI is closed
- Fixed some serverside concurrent modification exception errors
- Fixed GUI crashing from null pointer exceptions when rendering background
- Fixed model and texture z-fighting with 1.16.5
- Renamed mtr:textures/signs to mtr:textures/sign
- For resource pack authors: Moved logo.png from mtr:textures/block to mtr:textures/sign
Beta-5
- Added smoother train rides
- Added train sounds
- Added the C1141A model
- Added multiple platforms and routes to railway signs
Beta-6
- Fixed dashboard conflicts
- Added Ticket Barrier
- Added a new type of PIDS
- Added Arrival Projectors
- Added the Tung Chung Line CAF train
- Added the Airport Express train
- Added more types of signs (TwinkleSprinkle)
- Added crafting recipes to most items
Beta-7
- Omni-directional platform blocks
- Add train variants through a resource pack
- Added the K-train
- Added Depots
- Added turn back rails
- Added ticket processors (LX86)
- Added station exits
- Added one-way rails
- Added Light Rail Phase 2 and 3 trains (Eric)
- Replay mod support
- Default stop time for trains has been increased from 6 seconds to 10 seconds (K-train requires more than 6 seconds to play the open and close door animations.)
Beta-8
- Added car lengths to PIDS
- Added the MLR train
- Added the R179 train
- Added the Light Rail Phase 5 train (Eric)
- Added another type of PIDS (LX86)
- Added platform block variants
- Added the KCR E44 “Yellow Head”
- Added clockwise and counterclockwise to circle lines
- Added the train sensor block (Cherbert)
- Added blue and sandy marble blocks (Kettle)
- Added the online system map
- Added blockbench model loading
- Added signals & signal related blocks
- Added 22.5 and 45 degree rail node angles
- Added the train schedule sensor (Cherbert)
- Added ceiling blocks with light or no light
- Added old and fictional liveries to light rail trains (PZ Hoshiyomi and Account Disabled)
- Added C-Train (Eric)
- Added 4-door trains (BDark000)
Beta-9
- Added cargo loader and unloader (Simba)
- Added the Disneyland Resort Line train (Eric)
- Added the tunnel, bridge, and tunnel wall creator
- Added boats
- Added the LU D78 train
- Added the LU 1996 train (Eric)
- Added route finder to the online system map
- Added the CM-train
- Added the S-Train (AozoraMarcus)
- Added hidden routes (LX86)
- Added a separate block for the top of PSDs
- Added arrival projector route filtering
- Added the R211 train (Eric)
- Added the BR 802 train
- Added the dashboard color picker
- Emerald rail (60km/h) and Quartz rail (200km/h) (BDark000)
V3.0.0
- New trains: London Underground D78, London Underground 1996, S-Train, unrefurbished M-Train, R211, British Rail Class 802
- Route maps on route signs, platform screen doors, and automatic platform gates will now combine lines if they share common stations
- Certain signs will now show text using the custom font (without crashing)
- Added new functional blocks: Cargo Loaders & Unloaders
- Bridge creator, tunnel creator, and tunnel wall creator items
- Boats
- Train rendering ratio option
- OptiFine compatibility
- Smooth scrolling for the online system map
- Partial Vivecraft support
- Railway data is now saved as individual files instead of through the NBT
- Shift clicking the train frequency sliders will move all the sliders at once
- Route finder feature on the online system map
- Hidden route option
- Adjustable train acceleration per siding
- Bogies
- Only survival and creative players can edit the dashboards
- The white part above Platform Screen Doors is now also a standalone block
- The announcer block can now play sound files to train riders
- Arrival projectors can now be configured to only show certain arrivals
- Marble and station coloured slabs
- Players riding trains no longer jitter
- Added dashboard colour picker
- Increased the range where PIDS can detect platform rails by one block
- For circular routes, the PIDS and online map will now show more detail, for example “Clockwise via Green Horizons” rather than just the last stop of the route
V3.0.1
- Added cable cars (AozoraMarcus)
- Added lifts
- Added the resource pack creator
- Increased the maximum dwell time for platforms
- Better Bluemap, Dynmap, and Squaremap support
- Train barriers (ExtremeMakerX)
- R-Train (AozoraMarcus and Eric)
- RHT variants for light rail trains
- Online system map now shows train delays
- Added BVE sound support (Nemo)
mtr/3.0.x.txt · Last modified: 2023/12/17 15:41 by lx862