This page documents some of the migration steps needed when loading MTR 3 custom content in MTR 4.
JS Scripting from the Nemo Transit Expansion is not implemented at the moment. If you rely on contents that make use of such feature, you are advised to stay on MTR 3 with the NTE Mod.
base_train_type
but without providing texture_id
no longer has base train's texture applied (Only transparent train with bogie & gangway)gangway_connection_id
(Or does not have it) can no longer walk between gangways like they can in MTR 3textures/entity
to textures/barrier
, textures/gangway
and textures/vehicle
respectively.