The 3.0 release of Minecraft Transit Railway has reimagined the concept of Minecraft train systems. Rather than using the traditional minecart, a central dashboard system controls where trains are at all times. Lagging entities, inactive trains inside unloaded chunks, and overloaded servers are now problems of the past.
The dashboard items are the central parts of the mod. Stations, routes, and depots can be added, moved, and deleted.
Trains are no longer entities or «retextured minecarts». Instead, they are part of the world data, with each train's position simulated on every server tick. This avoids a lot of unnecessary entity position, velocity, and collision calculations, and can move trains even outside of currently loaded chunks. This also means that train-spawning items no longer exist, as trains now run according to user-created schedules. As of version 3.0.0-beta-5 of the mod, trains no longer use vanilla Minecraft rails.
Please see this playlist for video tutorials.
These are the basic steps for creating rails. See the Rails page for more information.
A platform is a section of track where trains can stop to pick up passengers.
An example of two platform rails connected by another rail
A station is a rectangular area marked in the world. Each station should completely cover one or more platforms.
Stations
, Routes
, and Depots
.Stations
tab is selected by default.+
or -
buttons on the bottom right to zoom.Stations
tab, click on the button at the bottom called Add Station
.|
character to separate different languages, for example 第一城|City One
.Done
when finished.Add Station
button again. Draw another rectangular station area, covering the second platform. Type in a name for the second station.Done
when finished.
Two example stations, Northgate and East Green Lake, have been created in the railway dashboard.
The two stations should now be visible on the map.
A route is simply a list of platforms (not stations). Trains assigned to a route will attempt to find a path to visit all the platforms. At the end of the route, the trains will be removed.
Routes
tab.Add Route
.Routes
tab on the left.Routes
tab on the left.|
character to separate different languages, for example 馬鞍山綫|Ma On Shan Line
.Done
when finished.
A route serving the two platforms has been created.
The route is now complete! Hit Esc
on the keyboard to exit out of the railway dashboard.
A siding is a section of track where trains can spawn from, and a depot provides instructions for where trains should go.
Depots
tab, click on the button at the bottom called Add Depot
.The depot must be given a schedule and instructions in order for trains to move along the predefined route. Hours listed on the schedule are based on the game time, not real life time.
Depots
tab is selected.SP 1900
button. This will change the train type that will spawn.Minecart
and click on the +
button.Esc
on the keyboard to return to the main dashboard screen.Edit Train Instructions
and hover over the route that was just created. Click on the +
button to add it to the train instructions.Refresh Path
. This button must be clicked every time the train instructions or rails have been modified.Esc
on the keyboard to exit out of the menu, and again to exit out of the dashboard.A train made up of minecarts should start spawning every twenty (real life) seconds.
Platform blocks are required to pick up passengers. Place down a row of platform blocks by each platform rail.
Platform blocks should be placed by the platform rail.
Walk onto any of the minecarts to hop in. Enjoy the ride; your first railway is complete!
A player is enjoying the train ride.
Refresh Path
button must be clicked every time the train instructions or rails have been modified.