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resourcepack:make:rp_creator

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Using the Resource Pack Creator

Time to get something done…

When you finish your train model, there's no point in adding it into a resource pack and calling it a day, and expecting the game to magically understand your logic. It is not impossible to write up all the definitions and properties by yourself, but the complication will certainly make you feel overwhelmed. Resource Pack Creator is designed to allow you to create custom trains, boats, cable cars, and aeroplanes with a live preview, making the process of creating a resource pack easier for everyone.

Dependencies

  1. A web browser, such as Google Chrome. In MTR4 Resource Pack Creator runs as a website hosted on your computer, so you will not find the Resource Pack Creator item in your Creative Mode Inventory.
  2. Models and textures, if you're going to start from scratch.
  3. A resource pack, if you're going to edit an existing resource pack.

Create New Resource Pack

The sky's the limit!
- Resource Pack Creator

Importing models

To import your models, click Manage Models, then Add Model. You can now input your models. When you have finished selecting the files, press Open.

If you're importing OBJ files, you MUST also upload the corresponding MTL file. If you forget to do this, the model will not load.

Press Close to leave the model manager.

Importing textures

Similarly, click Manage Textures, then Add Textures. You can now input your textures. When you have finished selecting the files, press Open.

Vehicle Properties

The Vehicle Properties of a train.

Before we start adding models, let's take a look at what you can customise in the Vehicle Properties Menu. Click Edit Vehicle Properties and the menu will be shown.

What do each options do?

Name Data type Explanation Condition Default value
ID string The unique ID for each vehicle. N/A my_vehicle
Name string The name for your vehicle. N/A My Custom Vehicle
Colour hex The hex colour code for the little square appearing next to the train name in the vehicle selection screen. N/A (Random)
Description string Description that appears to the left of the vehicle selection screen when you hover your mouse over it. N/A This is my custom vehicle!
Wikipedia Article string A link to a Wikipedia Article related to that train.1) N/A N/A
Length float The length of your vehicle. Must be a positive number bigger than 0.5. N/A 25
Width float The width of your vehicle. Must be a positive number bigger than 0.5. N/A 2
Has Two Bogies boolean If TRUE, 2 bogies can be rendered on this vehicle. N/A TRUE
Front Bogie Position float Position for the bogie model (s) to be rendered. Calculated in metres from the centre of the train. Has Two Bogies = TRUE -8.5
Back Bogie Position / Bogie Position N/A 8.5
Front Coupling Padding float Padding to be added to the front/end of the vehicle. Calculated in metres. Must be a positive number or 0. N/A 0
Back Coupling Padding N/A 0
Has Front Gangway boolean If TRUE, players can walk through to the previous/next carriage. If the previous/next carriage is non-existent, or doesn't have a back /front gangway, the player will force dismount from the train. N/A FALSE
Has Back Gangway boolean N/A FALSE
Has Front Barrier boolean If TRUE, a train barrier will be rendered between this and the next carriage. N/A FALSE
Has Back Barrier boolean N/A FALSE
Sound radio Determines the type of sound the train will use. N/A BVE Format
BVE Sound ID string The ID for the BVE Sound Sound = BVE Format a_train
Test Motor sound slider An option to test your motor sound. The game must not be paused while testing the sound. Sound = BVE Format N/A
Test Door Open sound button An option to test your door open sound. The game must not be paused while testing the sound. Sound = BVE Format N/A
Test Door Close sound button An option to test your door close sound. The game must not be paused while testing the sound. Sound = BVE Format N/A

By setting all these up, you're ready to add your models in.

Adding models

A new model without specifying a model and a texture.
A new model with a model and a texture specified.
Model Properties menu when Has Front
Gangway or Has Back Gangway is enabled.
Model Properties menu when Has Front
Gangway or Has Back Gangway is disabled.

Your model and textures can be put into the following groups:

  1. Main Vehicle: All your normal parts should go here.
  2. Front/Back/Bogie: All parts for bogie(s) should go here.

We will start by adding the main vehicle models. Click Main Vehicle and press Add model. A model named (Untitled) will be added to the list.

Model Properties

Name Data type Explanation Condition Default value
Model Resource string The path to your model resource for this model. N/A N/A
Texture Resource string The path to your texture resource for this model.2) N/A N/A
Y Offset float Offset of your model from the ground. This value can be a negative number. N/A 1
Flip Y boolean When FALSE, the texture will be flipped. This only applies to OBJ models. N/A TRUE
Gangway: (Inner/Outer) (Bottom/Side/Top) Texture Resource string Texture resource of that specific side of the gangway.
Inner means interior, Outer means exterior.
Has Front Gangway or Has Back Gangway is TRUE N/A
Gangway: Width float The width of the gangway. 1.5
Gangway: Height float The height of the gangway. 2.25
Gangway: Y Offset float Offset of your gangway from the ground. This value can be a negative number. 1
Gangway: Z Offset float The length of the gangway. Calculated by input*2. If set to 1, the gangway will be 2 metres in length. 0.5
Barriers: (Inner/Outer) (Bottom/Side/Top) Texture Resource string Texture resource of that specific side of the barriers.
Inner means interior, Outer means exterior.
Has Front Barrier or Has Back Barrier is TRUE N/A
Barriers: Width float The width of the gangway. 1.5
Barriers: Height float The height of the gangway. 2.25
Barriers: Y Offset float Offset of your gangway from the ground. This value can be a negative number. 1
Barriers: Z Offset float The length of the gangway. Calculated by input*2. If set to 1, the gangway will be 2 metres in length. 0.5

Edit Model Parts

Here's where the main thing about building the train goes. Clicking Edit Model Parts and you'll see a window with all the parts you've defined, of which it should be empty when you enter the window for the first time. Press Add to add new parts to the model.

You will not be able to edit model parts if you selected a model with associated JSON files in Model Properties (e.g. `sp1900.bbmodel + sp1900_common.json + sp1900.json`)

Name Data type Explanation Condition Default value value(s)
Name enum The name of the part you want to render. N/A N/A 3)
Condition enum The rendering condition of the part (see value(s)) N/A Normal 4)
Type enum The role of this part in the vehicle (see value(s)) N/A Normal 5)
1)
You should input the string after wiki/. You must input the exact link to the article (e.g. SP1900_EMU), pages that redirect to your desired page (e.g. SP1900) will NOT work.
2)
If you're using an OBJ model, you don't have to fill this text box out.
3)
(All available groups in your BBModel / All objects in your OBJ file)
4)
  • Normal
    • Always rendered parts
  • At Depot
  • On Route, Moving Forwards
  • On Route, Moving Backwards
  • Doors Closed
  • Doors Opened
  • Christmas Lights (Red/Yellow/Green/Blue)
resourcepack/make/rp_creator.1763752074.txt.gz · Last modified: 2025/11/21 19:07 by Navi