https://en.wikipedia.org/wiki/→THIS PART OF THE LINK to the input box←. You must input the exact link to the article (e.g. SP1900_EMU), pages that redirect to your desired page (e.g. SP1900) will NOT work. This is an old revision of the document!
When you finish your train model, there's no point in adding it into a resource pack and calling it a day, and expecting the game to magically understand your logic. It is not impossible to write up all the definitions and properties by yourself, but the complication will certainly make you feel overwhelmed. Resource Pack Creator is designed to allow you to create custom trains, boats, cable cars, and aeroplanes with a live preview, making the process of creating a resource pack easier for everyone.
The sky's the limit!
- Resource Pack Creator
To import your models, click Manage Models, then Add Model. You can now input your models. When you have finished selecting the files, press Open.
If you're importing OBJ files, you MUST also upload the corresponding MTL file. If you forget to do this, the model will not load.
Press Close to leave the model manager.
Similarly, click Manage Textures, then Add Textures. You can now input your textures. When you have finished selecting the files, press Open.
Before we start adding models, let's take a look at what you can customise in the Vehicle Properties Menu. Click Edit Vehicle Properties and the menu will be shown.
| Name | Data type | Explanation | Condition | Default value |
|---|---|---|---|---|
| ID | string | The unique ID for each vehicle. | N/A | my_vehicle |
| Name | string | The name for your vehicle. | N/A | My Custom Vehicle |
| Colour | hex | The hex colour code for the little square appearing next to the train name in the vehicle selection screen. | N/A | (Random) |
| Description | string | Description that appears to the left of the vehicle selection screen when you hover your mouse over it. | N/A | This is my custom vehicle! |
| Wikipedia Article | string | A link to a Wikipedia Article related to that train.1) | N/A | N/A |
| Length | float | The length of your vehicle. Must be a positive number bigger than 0.5. | N/A | 25 |
| Width | float | The width of your vehicle. Must be a positive number bigger than 0.5. | N/A | 2 |
| Has Two Bogies | boolean | If TRUE, 2 bogies can be rendered on this vehicle. | N/A | TRUE |
| Front Bogie Position | float | Position for the bogie model (s) to be rendered. Calculated in metres from the centre of the train. | Has Two Bogies = TRUE | -8.5 |
| Back Bogie Position / Bogie Position | N/A | 8.5 | ||
| Front Coupling Padding | float | Padding to be added to the front/end of the vehicle. Calculated in metres. Must be a positive number or 0. | N/A | 0 |
| Back Coupling Padding | N/A | 0 | ||
| Has Front Gangway | boolean | If TRUE, players can walk through to the previous/next carriage. If the previous/next carriage is non-existent, or doesn't have a back /front gangway, the player will force dismount from the train. | N/A | FALSE |
| Has Back Gangway | boolean | N/A | FALSE | |
| Has Front Barrier | boolean | If TRUE, a train barrier will be rendered between this and the next carriage. | N/A | FALSE |
| Has Back Barrier | boolean | N/A | FALSE | |
| Sound | radio | Determines the type of sound the train will use. | N/A | BVE Format |
| BVE Sound ID | string | The ID for the BVE Sound | Sound = BVE Format | a_train |
| Test Motor sound | slider | An option to test your motor sound. The game must not be paused while testing the sound. | Sound = BVE Format | N/A |
| Test Door Open sound | button | An option to test your door open sound. The game must not be paused while testing the sound. | Sound = BVE Format | N/A |
| Test Door Close sound | button | An option to test your door close sound. The game must not be paused while testing the sound. | Sound = BVE Format | N/A |
https://en.wikipedia.org/wiki/→THIS PART OF THE LINK to the input box←. You must input the exact link to the article (e.g. SP1900_EMU), pages that redirect to your desired page (e.g. SP1900) will NOT work.