resourcepack:make:rp_creator
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| resourcepack:make:rp_creator [2025/11/22 17:57] – Navi | resourcepack:make:rp_creator [2026/05/28 10:17] (current) – Added legacy format related thing to the vehicle properties table Navi | ||
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| ==== Importing models ==== | ==== Importing models ==== | ||
| - | To import your models, click '' | + | To import your models, click '' |
| <WRAP center round important 90%> | <WRAP center round important 90%> | ||
| Line 42: | Line 42: | ||
| ==== Importing textures ==== | ==== Importing textures ==== | ||
| - | Similarly, click '' | + | Similarly, click '' |
| ==== Vehicle Properties ==== | ==== Vehicle Properties ==== | ||
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| Before we start adding models, let's take a look at what you can customise in the Vehicle Properties Menu. Click '' | Before we start adding models, let's take a look at what you can customise in the Vehicle Properties Menu. Click '' | ||
| - | === What do each options do? === | + | === What do the options do? === |
| ^ Name ^ Data type ^ Explanation ^ Condition ^ Default value ^ | ^ Name ^ Data type ^ Explanation ^ Condition ^ Default value ^ | ||
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| | Has Back Barrier | boolean | ::: | N/A | FALSE | | | Has Back Barrier | boolean | ::: | N/A | FALSE | | ||
| | Sound | radio | Determines the type of sound the train will use. | N/A | BVE Format | | Sound | radio | Determines the type of sound the train will use. | N/A | BVE Format | ||
| - | | BVE Sound ID | string | + | | BVE Sound ID | string |
| + | | Motor Sound ID | string | ||
| + | | Door Sound ID | string | ||
| + | | Motor Sound Count | int | The number of sound files that should be played for motor sound. | ||
| + | | Door Close Sound Duration | ||
| + | | Use Acceleration Sounds When Coasting | boolean | ||
| + | | Constant Playback Speed | boolean | If TRUE, the game will always play the motor sound without repeating or skipping any intermediate motor sound files. | Sound = Legacy Format | FALSE | | ||
| | Test Motor sound | slider | An option to test your motor sound. The game must not be paused while testing the sound. | Sound = BVE Format | N/A | | | Test Motor sound | slider | An option to test your motor sound. The game must not be paused while testing the sound. | Sound = BVE Format | N/A | | ||
| - | | Test Door Open sound | button | An option to test your door open sound. The game must not be paused while testing the sound. | Sound = BVE Format | N/A | | + | | Test Door Open sound | button | An option to test your door's opening |
| - | | Test Door Close sound | button | An option to test your door close sound. The game must not be paused while testing the sound. | Sound = BVE Format | N/A | | + | | Test Door Close sound | button | An option to test your door's closing |
| By setting all these up, you're ready to add your models in. | By setting all these up, you're ready to add your models in. | ||
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| </ | </ | ||
| - | Here's where the main thing about building the train goes. Clicking | + | Here's where the main thing about building the train goes. Click '' |
| <WRAP left round info 65%> | <WRAP left round info 65%> | ||
| - | You will not be able to edit model parts if you selected | + | You will not be able to edit model parts if you select |
| </ | </ | ||
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| | R179 | R179 | | | R179 | R179 | | ||
| | R211 | R211 | | | R211 | R211 | | ||
| + | |||
| + | However, users can still create custom door animations using Rendering Time, rather than the built-in animations. | ||
| === Model Part List === | === Model Part List === | ||
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| </ | </ | ||
| - | When you're happy with your creation and ready for exporting, go to Export. Enter a name and a description, | + | When you're happy with your creation and ready for export, go to Export. Enter a name and a description, |
resourcepack/make/rp_creator.1763834249.txt.gz · Last modified: 2025/11/22 17:57 by Navi