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playground:creating_a_train_for_mtr_using_bbmodel [2024/09/13 23:10] – 建立 navi_lx9702playground:creating_a_train_for_mtr_using_bbmodel [2025/03/02 17:04] (current) – added more instructions on the bodyframe modeling navi_lx9702
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 This guide will help individuals without experience of creating trains for MTR mod a basic knowledge of how to create them and what they have to be aware of when creating it. This guide will help individuals without experience of creating trains for MTR mod a basic knowledge of how to create them and what they have to be aware of when creating it.
 +
 +<WRAP round info>
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 +This guide is intended for MTR3, **not MTR4**. While the process of crafting the train in Blockbench will remain mostly the same, configuring it will show difference due to the new train rendering system that will be introduced in MTR4.
 +
 +</WRAP>
  
 ===== Before you start ===== ===== Before you start =====
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 ===== Creating the model on Blockbench ===== ===== Creating the model on Blockbench =====
  
-First, open Blockbench. In the "New" tab, select "Modded Entity".+First, open Blockbench. In the "New" tab, select "Modded Entity".{{ :playground:screenshot_2024-09-14_000652.png?300|a}}
  
 <WRAP center round important 60%> <WRAP center round important 60%>
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 </WRAP> </WRAP>
  
-{{:playground:screenshot_2024-09-14_000652.png?300}}+Then you should come across to this dialogue box. Simply assign a meaningful name in ''File Name:'' and press ''Confirm''.
  
 +{{:playground:bbmodel_tutorial_2.png?300}}
 +
 +===== Creating model parts =====
 +
 +{{ :playground:bbmodel_tutorial_3.png?300}}
 +
 +Now, let's create a ''group''. A ''group'' is used to identify a "part" when we move to the resource pack creator later. Click the "Create Group" button to careate one. Alternatively, press ''Ctrl + G'' will also do the trick.
 +
 +<WRAP center round important 60%>
 +
 +It is important that all cubes are within a group, and all groups have at least one cube, regardless of the size. If not, **the game will crash.**
 +
 +</WRAP>
 +
 +With a group selected, let's create a cube. The button is next to the Create Group button. Alternatively, press ''Ctrl + N'' will also do the trick. You will then see a 2x2x2 cube appearing in the working area.
 +
 +{{ :playground:bbmodel_tutorial_5.png?300}}
 +
 +=== Basic Controls ===
 +
 +| ''V'' | Move the cube around. |
 +| ''S'' | Resize the cube. |
 +| ''R'' | Rotate the cube. |
 +| ''P'' | Change the pivot of the cube. |
 +
 +==== Body frame ====
 +
 +Before you do anything else, you're advised to firstly create a bodyshell. You will need a reference image if you're creating a real-world train. In this case, I am going to use this image.
 +
 +{{:playground:153.png?200}}
 +
 +Click the blue ball without the "Z" word to make the camera facing North. {{:playground:screenshot_2025-03-02_164927.png?200}}
 +
 +Now paste the image as a reference image by ''right click>Add reference Image''.
 +
 +A window showing that if the reference image should be pasted to all projects. Click "Add to this Project" and the reference image should appear. You can now resize and move the image around.{{ :playground:screenshot_2025-03-02_165343.png?200}}
 +
 +<WRAP round tip>
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 +You can resize and change the position of the image precisely by clicking the ''burger menu on the top (in a blue border) > reference image > Properties''.{{:playground:screenshot_2025-03-02_165641.png?100}}
 +
 +</WRAP>
 +
 +After you've set the size and position of the reference image, you can start and model the body frame following the reference image.
 +
 +<WRAP center round important 60%>
 +
 +Make sure that you're certain that the size and position of the reference image is correct; you may encounter issues later on if you don't do so.
 +
 +</WRAP>
  
 WIP by Navi WIP by Navi
 +
 +
playground/creating_a_train_for_mtr_using_bbmodel.1726269000.txt.gz · Last modified: 2024/09/13 23:10 by navi_lx9702