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mtr_addon:nte:start [2023/06/06 15:37] – [Features] sleepy_sapphmtr_addon:nte:start [2023/06/06 15:47] (current) sleepy_sapph
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-FIXME **This page is not fully translated, yet. Please help completing the translation.**\\ //(remove this paragraph once the translation is finished)// 
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 # NTE: Nemo's Transit Expansion # NTE: Nemo's Transit Expansion
  
-NTE (Nemo's Transit Expansion) is a mod that includes a number of experimental expansion features to buttress the usability of the Minecraft Transit Railway mod. Developed by [Zbx1425 (also known as Nemo)](https://www.zbx1425.cn), a contributor for the main MTR mod, the mod aims to showcase the creator's ideas and features within an addon mod. The mod is planned to be merged into the main MTR mod at some point in the future. The mod enhances the core functionality of the MTR mod and allows for testing of the experimental features before said eventual merge. The MTR mod can be found on [Curseforge](https://www.curseforge.com/minecraft/mc-mods/minecraft-transit-railway) as well as on [Modrinth](https://modrinth.com/mod/minecraft-transit-railway). Nemo's Transit Expansion can be found on [Modrinth](https://modrinth.com/mod/mtr-nte) only.+NTE (Nemo's Transit Expansion) is a mod that includes a number of experimental expansion features to buttress the usability of the Minecraft Transit Railway mod. Developed by [Zbx1425 (also known as Nemo)](https://www.zbx1425.cn), a contributor for the main MTR mod, the mod aims to showcase the creator's ideas and features within an addon mod. The mod is planned to be merged into the main MTR mod at some point in the future. The mod enhances the core functionality of the MTR mod and allows for testing of the experimental features before said eventual merge. The MTR mod can be found on [Curseforge](https://www.curseforge.com/minecraft/mc-mods/minecraft-transit-railway) as well as on [Modrinth](https://modrinth.com/mod/minecraft-transit-railway).
  
  The mod was initially debuted at [Teacon 2022 模组开发茶会](https://www.teacon.cn) under the name "MTRSteamLoco". It received the honour of “癫火之王” at the convention. In fact, the name "MTRSteamLoco" remains in the mod's internal name, as all blocks have the prefix "mtrsteamloco:".  The mod was initially debuted at [Teacon 2022 模组开发茶会](https://www.teacon.cn) under the name "MTRSteamLoco". It received the honour of “癫火之王” at the convention. In fact, the name "MTRSteamLoco" remains in the mod's internal name, as all blocks have the prefix "mtrsteamloco:".
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 - There are also a number of features that aid in video production, most notably the ability to hide the train on which you are riding. A number of videos have been made using this feature, [including ones made by Jonathan Ho](https://www.youtube.com/watch?v=grt-uRkJ08o), the creator of the MTR mod. - There are also a number of features that aid in video production, most notably the ability to hide the train on which you are riding. A number of videos have been made using this feature, [including ones made by Jonathan Ho](https://www.youtube.com/watch?v=grt-uRkJ08o), the creator of the MTR mod.
  
-Make sure to refer to the [User Guide on New Features] for more information. (**Read carefully!**).+Make sure to refer to the page on the mod's [Features](feature) for more information. (**Read carefully!**).
  
  
  
-## 下载+## Download
  
-请参见 [下载](download)+Please refer to the [Downloads](download) page.
  
-在服务器上使用 NTE 自带的或以资源包导入的含 OBJ 模型的列车时,其他没有安装 NTE 和对应资源包的玩家将不能看到这列车。+Please note that, when using OBJ-modelled trains that are imported via NTE's resource pack support, players who do not have NTE installed clientside will not be able to view said resource pack-imported trains.
  
  
  
-## 资源包作者支持+## Resource Pack Creation
  
-- OBJ 模型导入支持+NTE features support for importing OBJ models into the game
  
-  通过新技术,NTE 为在 MTR 中使用 OBJ 格式的模型提供了支持。受益于新制的渲染系统,渲染性能更高,使用面数很高的精细模型时也不会造成很多卡顿。详见 [OBJ 模型相关适配](objschem) +  NTE provides support for OBJ models to be imported into MTR using NTE's dedicated backend. With the new enhanced rendering capabilities, it offers improved performance for the client whilst reducing lag, even when using highly detailed models with high triangle counts.  For more information, please refer to the [OBJ Importation Guide](objschem).
  
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mtr_addon/nte/start.1686065820.txt.gz · Last modified: 2023/06/06 15:37 by sleepy_sapph