mtr:getting_started
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| mtr:getting_started [2025/11/19 20:23] – Formatting changes Navi | mtr:getting_started [2025/11/22 12:30] (current) – Fixed grammar, formatting, and the notes section botond | ||
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| ===== Transport Modes ===== | ===== Transport Modes ===== | ||
| - | MTR has 4 modes of transport: | + | MTR has four modes of transport: |
| * Trains | * Trains | ||
| Line 16: | Line 16: | ||
| * Airplanes | * Airplanes | ||
| - | Each mode of transport works independently of each other and has its own dashboard and node system. Making buses is possible using hidden rails. **The tutorial on this page will only cover trains.** | + | Each mode of transport works independently of the others |
| | {{ : | | {{ : | ||
| Line 32: | Line 32: | ||
| * Depots | * Depots | ||
| - | The most important items are the **railway dashboard**, | + | The most important items are the **railway dashboard**, |
| ==== Rails ==== | ==== Rails ==== | ||
| Line 54: | Line 54: | ||
| Rails specify the path your vehicles will take. | Rails specify the path your vehicles will take. | ||
| - | To make a new rail, place two rail nodes and connect them using rail connectors. Rail nodes can also be rotated 90 degrees, 45 degrees or 22.5 degrees. While connecting the rails, you may see information about your rail, such as the XYZ offset, the horizontal radius and the total lenght. If you'd like to see this information after you connected your rails, point your crosshair to one of its rail nodes and look in the direction of the desired connection. Holding a rail related item, such as a brush, connector or node will show the type and arrows (if one-way) of every rail. To remove a rail connection, break one of the nodes or use the rail remover item. There are five types of rail connectors for trains, which are: | + | To make a new rail, place two rail nodes and connect them using rail connectors. Rail nodes can also be rotated 90 degrees, 45 degrees or 22.5 degrees. While connecting the rails, you may see information about your rail, such as the XYZ offset, the horizontal radius and the total length. If you'd like to see this information after you connected your rails, point your crosshair to one of its rail nodes and look in the direction of the desired connection. Holding a rail related item, such as a brush, connector or node will show the type and arrows (if one-way) of every rail. To remove a rail connection, break one of the nodes or use the **rail remover** item. There are five types of rail connectors for trains, which are: |
| * Speed limit | * Speed limit | ||
| Line 61: | Line 61: | ||
| * Sidings | * Sidings | ||
| * Turnbacks | * Turnbacks | ||
| - | * Rail Remover | ||
| If you get an error such as "Could not connect rail; invalid orientation", | If you get an error such as "Could not connect rail; invalid orientation", | ||
| Line 78: | Line 77: | ||
| - Go to your next station and place another platform rail, not connected to the first one. It is recommended to keep it about the same length as before. This will be the second train platform. | - Go to your next station and place another platform rail, not connected to the first one. It is recommended to keep it about the same length as before. This will be the second train platform. | ||
| - Connect the two train platforms together using any of the other speed rail connector items. Use more rail nodes if necessary. | - Connect the two train platforms together using any of the other speed rail connector items. Use more rail nodes if necessary. | ||
| + | - Use the dashboard to configure the dwell time and the platform number. | ||
| ==== Stations ==== | ==== Stations ==== | ||
| Line 155: | Line 155: | ||
| - Click on the '' | - Click on the '' | ||
| - Select the desired train: | - Select the desired train: | ||
| - | | + | * First, add the '' |
| - | | + | |
| * Add the desired amount of trailers, the '' | * Add the desired amount of trailers, the '' | ||
| * The last car should be the '' | * The last car should be the '' | ||
| Line 234: | Line 233: | ||
| * The siding must be connected (with rails) to the //first// platform of the //first// route and the //last// platform of the //last// route. | * The siding must be connected (with rails) to the //first// platform of the //first// route and the //last// platform of the //last// route. | ||
| * The '' | * The '' | ||
| - | | + | * The length of the trains you may be able to spawn is limited by the length of the siding. |
| - | * The train with minecarts is not actually made up of real minecarts from the vanilla Minecraft game. In fact, placing in a vanilla minecart manually on the rails won't interact with the routes or schedules at all. | + | * See the [[mtr: |
| - | | + | * Visit the [[https:// |
| - | + | ||
| - | * If the platform is too short to spawn even one carriage, no trains will appear! | + | |
| - | * See the [[mtr: | + | |
| ==== Still need help? ==== | ==== Still need help? ==== | ||
mtr/getting_started.1763583818.txt.gz · Last modified: 2025/11/19 20:23 by Navi