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mtr:dev:custom_bve_sound

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mtr:dev:custom_bve_sound [2024/02/17 14:09] – Changed sound.json to sounds.json, it was wrong before, found that out the hard way sfsperseverancemtr:dev:custom_bve_sound [2024/02/17 14:10] (current) – [Note / Troubleshooting] sfsperseverance
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   - **You will need to re-select the train in the siding, or restart the client if you have made any changes to the sound config.**   - **You will need to re-select the train in the siding, or restart the client if you have made any changes to the sound config.**
-  - ''point.ogg'' is played whenever the train crosses a rail node, which is different from BVE's behavior (Crossing a junction). If you feel the sound doesn't fit, please remove it in sound.json+  - ''point.ogg'' is played whenever the train crosses a rail node, which is different from BVE's behavior (Crossing a junction). If you feel the sound doesn't fit, please remove it in sounds.json
   - Small motor noises may be heard even when the train is coasting, this is to simulate train adding small bits of power to maintain it's speed.   - Small motor noises may be heard even when the train is coasting, this is to simulate train adding small bits of power to maintain it's speed.
  
  
mtr/dev/custom_bve_sound.txt · Last modified: 2024/02/17 14:10 by sfsperseverance