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mtr:dashboards [2023/11/05 17:12] – Fixed links Navimtr:dashboards [2025/11/14 15:03] (current) – Minor grammar adjustments lily
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 ==== Crafting ==== ==== Crafting ====
  
-Except Flight Dashboard, all dashboards are able to be made via [[https://minecraft.wiki/w/Crafting|Crafting]].+Barring the Flight Dashboard, all dashboards are obtainable via [[https://minecraft.wiki/w/Crafting|Crafting]].
  
 <markdown> <markdown>
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 ===== Usage ===== ===== Usage =====
  
-Dashboards will be opened when right clicked.+Dashboards are opened via a right-click (i.e. the use item/place block button).
  
 ==== Tabs ==== ==== Tabs ====
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 <markdown> <markdown>
 +
  
  
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 If left blank, the station or route will default to "Untitled". If left blank, the station or route will default to "Untitled".
 +
 +Stations can be created and shared across all dashboards, but platforms, routes, sidings, and depots are only created and visible within the dashboard of the transport type.
  
 ==== Station / Route / Depot Colour Field ==== ==== Station / Route / Depot Colour Field ====
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 ==== Using the Map ==== ==== Using the Map ====
 +
 +The map can be moved around by left-clicking + dragging the map, and can be zoomed in and out by using the mouse scroll or the + and - buttons provided.
 +
 +==== Stations and Routes tab ====
  
 When either the ''Stations'' or ''Routes'' tab is selected and while not editing a station or route, a platform on the map can be clicked on to bring up a platform configuration screen. The following properties for a platform can then be edited: When either the ''Stations'' or ''Routes'' tab is selected and while not editing a station or route, a platform on the map can be clicked on to bring up a platform configuration screen. The following properties for a platform can then be edited:
  
 <markdown> <markdown>
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 | Platform Number | <li>Generally, platforms in a station are numbered to reduce confusion for passengers.<li>Although uncommon in the real world, letters or even words can be used as the platform "number". | | Platform Number | <li>Generally, platforms in a station are numbered to reduce confusion for passengers.<li>Although uncommon in the real world, letters or even words can be used as the platform "number". |
 | Dwell Time | <li>This determines how long a train should stop at the platform.<li>Generally, the value should be set to be low enough so that the next train would not arrive before the current train departs. | | Dwell Time | <li>This determines how long a train should stop at the platform.<li>Generally, the value should be set to be low enough so that the next train would not arrive before the current train departs. |
 +| Route(s) at Platform | <li>This shows what routes will use that platform. |
  
 </markdown> </markdown>
  
-When the ''Depots'' tab is selected and while not editing a depot, a siding on the map can be clicked on to bring up a siding configuration screen. The following properties for a siding can then be edited:+==== Depots tab ====
  
-<markdown>+=== Siding configuration ===
  
 +When the ''Depots'' tab is selected and while not editing a depot, a siding on the map can be clicked on to bring up a siding configuration screen. The following properties for a siding can then be edited:
  
 +^ Field ^ Description ^ Default value ^
 +| Siding Number | <li>Trains in a depot will be deployed according to the siding number</li>.<li>If two or more sidings share the same number, the train deployed will be randomly chosen from the siding selection. | 1 |
 +| Selected Vehicle | Vehicles that will be spawned in that siding. Click Edit to edit the formation. | N/A |
 +| Maximum Vehicles for Siding((
 +Not available for Cable Car Dashboard.
 +)) | Maximum number of formations of trains that can be spawned from that siding. | 1 |
 +| Vehicle Acceleration((
 +Not available for Cable Car Dashboard.
 +)) | Acceleration value for all formations of trains in this siding. | 4.0m/s² (14.4km/h/s) |
 +| Vehicle Deceleration((
 +Not available for Cable Car Dashboard.
 +)) | Deceleration value for all formations of trains in this siding. | 4.0m/s² (14.4km/h/s) |
 +| Increase Speed When Delayed((
 +Not available for Cable Car Dashboard.
 +)) | If the train is running behind schedule in ATO mode, the train will run at x% above the speed limit to try and running back on schedule. x=value set | 25% |
 +| Reduce Dwell Time When Delayed((
 +Not available for Cable Car Dashboard.
 +)) | If the train is running behind schedule in ATO mode, the train will reduce x% dwell time at each station to try and running back on schedule. x=value set | 100% |
 +| Wait at Platform When Early((
 +Not available for Cable Car Dashboard.
 +)) | If the train is running ahead of schedule in ATO mode, the train will stop at the station and wait until the expected departure time. | True |
 +| Drivable Vehicle((
 +Not available for Cable Car Dashboard.
 +)) | When turned on, the train will be able to operate manually by any player holding an appropriate Driver Key. | False |
 +| Maximum Drive Speed((
 +Not available for Cable Car Dashboard.
 +)) | Maximum speed that a train can reach in manual driving mode. | 300km/h |
 +| Drivable Timeout((
 +Not available for Cable Car Dashboard.
 +)) | When the ATO mode will kick in after any player on the train no longer hold an appropriate driver key. | 0 min 10.0 sec |
  
 +<WRAP center round important 90%>
  
 +If the siding is set to be a drivable vehicle, the value for **Maximum Vehicles for Siding** must be 1.
  
 +</WRAP>
  
 +== Selecting vehicles ==
  
 +By default, no vehicles are specified to spawn in a siding, even if it is within a siding. Players can press the + button to the right of each vehicle listed in the Available column to add a vehicle to spawn. Any vehicles that can't be spawned in that siding due to insufficient length will have a ⚠️ rendered before the name, and cannot be added to the Selected column.
  
 +In the Selected column, players can press Up / Down and Delete buttons buttons to the right of each vehicles to change the order of or remove vehicles from the list.
  
 +A "Duplicate Cars" option is available to allow players to duplicate the formation pattern.
  
 +=== Depot configuration ===
  
 +When the ''Depots'' tab is selected, and the user selects the Edit (pencil) button of a depot, the depot configuration screen is displayed. This is where the player can define the instructions for the depot, including the schedule and route(s).
  
- +^ Field ^ Description ^ Default value ^ 
- +Schedule: Minecraft Time / Real Time Schedule for when trains should depart from the depot. | Minecraft Time 
- +00:00-00:59 ~ 23:00-23:59 Sliders for how many trains should depart from the depot per hour. | 0.0/hr 
- +(Real time entering field) Field for entering real-time schedule. The time should be entered in HH:MM:SS formatAdding +x*HH:MM:SS after the timestamp can add x more departures with gap of the given time| N/A 
- +Depot name Name of the depot| Untitled | 
-Field Description +| Depot Colour | Colour of the depot | Random HEX value | 
-| ----- +| Edit instructions | Menu for editing instructions for all trains within the depot.  | N/A | 
-Siding Number <li>Trains in a depot will be deployed according to the siding number.<li>If two sidings have the same number, random train between the sidings will be deployed. | +| Instant Deploy | Button for deploying all trains to the route instantly| N/A 
-Train Type <li>This determines what train type will be deployed from the siding(Note that the siding must be long enough for the selected train type to spawn.+| Refresh Path | Button for refreshing the paths of the instructions. | N/A | 
- +| Clear vehicles | Button for clearing all trains of that depot that are out of the depot| N/A | 
-</markdown> +| Repeat Instructions Forever | When enabled, all trains will repeat the instructions forever, without returning to the depot. | False |
- +
-Stations can be created and shared across all dashboards, but platforms, routes, sidings, and depots are only created and visible within the dashboard of the transport type.+
  
 ===== Changelog ===== ===== Changelog =====
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 %%3.1.11: Fixed Dashboards list mouse crash.%% %%3.1.11: Fixed Dashboards list mouse crash.%%
  
-%%3.1.11Improved Dashboards' performance.%%+%%4.0.0-Beta-5Various Dashboard tweaks.%%
  
-===== Gallery =====+%%4.0.0-Beta-5: Dashboard player Y-level view.%%
  
-<markdown>+%%4.0.0-Beta-9: Various Dashboard tweaks.%%
  
 +%%4.0.0-Beta-11: Dashboard rendering improvements and added back the MTR Font toggle.%%
  
 +%%4.0.0-Beta-11: Dashboard can now be opened to the current station/depot or nearby platform/siding by shift-right-clicking.%%
  
 +%%4.0.0-Beta-13: Fixed Dashboard map text jittering.%%
  
 +%%4.0.0-Beta-13: Dashboard now lists routes in the platform configuration screen.%%
  
 +===== Gallery =====
  
 +{{:mtr:2025-11-13_21.53.46.png?300|The interface of Railway Dashboard when opened.}}\\ The interface of Railway Dashboard when opened.
  
 +{{:mtr:2025-11-13_21.53.50.png?300}}\\ The interface of platform configuration.
  
 +{{:mtr:2025-11-13_21.54.19.png?300}}
  
 +The interface of the siding configuration on all Dashboards except the Cable Car Dashboard.
  
 +{{2025-11-13_21.56.10.png?300}}
  
 +The interface of the siding configuration on the Cable Car Dashboard.
  
 +{{:mtr:2025-11-13_21.54.36.png?300}}
  
- +The interface of vehicle selectionNote that the player can no longer select any vehicles from the Available columnas it does not have enough space for any of them to fit the siding.
- +
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-<img alt="Name Colour Fields" src="https://github.com/jonafanho/Minecraft-Transit-Railway/blob/master/images/dashboard/name-colour-fields.png" width=512/><br>The `|` character separates the different languages in the station or route name.<br>The colour field has six characterscomposed of numbers or the letters A-F. +
- +
-</markdown>+
  
  
mtr/dashboards.1699204320.txt.gz · Last modified: 2023/11/05 17:12 by Navi