mtr:4.0.x
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- | FIXME **This page hasnt been fully completed. Please help with the Creation.**\\ //(remove this note when the page is completed)// | + | | @#b42249: <color white>**Minecraft Transit Railway 4.0**</ |
- | + | | **MTR 4.0** is an upcoming | |
- | ====== | + | | **[[mtr:4.0.x:players_builders|MTR 4 for Players/Builders]]**\\ Explore new features and improvements you can benefit from in MTR 4! | **[[mtr:4.0.x:content_developer|MTR 4 for Content Developers]]**\\ Learn more about what to do to adapt your work to MTR 4! | |
- | + | | **[[mtr:4.0.x:server_admin|MTR 4 for Server Admins]]**\\ For server administrator/ | |
- | Minecraft Transit Railway | + | | |
- | + | ||
- | This releases | + | |
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- | The version is currently in development, and no public releases has been made. | + | |
- | + | ||
- | ===== Changes & Additions ===== | + | |
- | + | ||
- | ==== Per-Carriage Configuration/ | + | |
- | + | ||
- | Unlike previous versions where each depot siding | + | |
- | + | ||
- | As an example, you can have an **SP1900 (Head), M-Train (Carriage) and K-Train (Rear Head)** to create a custom consist for your siding, and let that consist run on the track. | + | |
- | + | ||
- | This is useful for mixed vehicle configuration (Such as coupled LRV with different phases), liveries and locomotives pulling other consists. | + | |
- | + | ||
- | {{: | + | |
- | + | ||
- | ==== Rail Preview ==== | + | |
- | + | ||
- | Before placing a track connected to a node, an instant preview of what the track will look like would be displayed when holding the rail item. | + | |
- | + | ||
- | {{: | + | |
- | + | ||
- | ==== Track Shape and Custom Model ==== | + | |
- | + | ||
- | Track shape and custom model can now be applied, this feature is incorporated from NTE. | + | |
- | + | ||
- | {{: | + | |
- | + | ||
- | ==== New Trains ==== | + | |
- | + | ||
- | FIXME TODO | + | |
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- | ==== Horizontal/ | + | |
- | + | ||
- | Elevator can now go vertically and horizontally at the same time, horizontal track are now added in addition to the already-existing vertical track. | + | |
- | + | ||
- | {{:mtr:mtr4_elevator.png? | + | |
- | + | ||
- | ==== Revamped System Map ==== | + | |
- | + | ||
- | The rewritten system map nows look better, runs faster and runs more reliably. | + | |
- | + | ||
- | {{: | + | |
- | + | ||
- | ==== Signal Light ==== | + | |
- | + | ||
- | Signal lights can now be placed diagonally (In 22.5 deg increments). They can now also be filtered to only show the aspects of certain colored signals. | + | |
- | + | ||
- | {{:mtr: | + | |
- | + | ||
- | ==== OBJ Rendering ==== | + | |
- | + | ||
- | OBJ model has been incorporated from NTE and is now integrated into MTR 4. | + | |
- | + | ||
- | This means MTR can now support detailed train/track models that are exported in the .obj format. | + | |
- | + | ||
- | ===== Notable Improvements ===== | + | |
- | + | ||
- | ==== Distance Effect ==== | + | |
- | + | ||
- | Much of the [[https:// | + | |
- | + | ||
- | {{: | + | |
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- | ==== FPS Lag ==== | + | |
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- | Rendering optimizations from the NTE Addon has been integrated to the **Minecraft-Mappings** project, which are also in-use by MTR 4.0. This should offer substantial frame-rate improvements during gameplay.(( | + | |
- | [[https:// | + | |
- | )) | + | |
- | + | ||
- | ==== Server Lag ==== | + | |
- | + | ||
- | The backend has been dramatically changed | + | |
- | + | ||
- | The improvements is usually more visible in large-scale MTR servers with large transit networks. | + | |
- | + | ||
- | ==== Mod Compatibility ==== | + | |
- | + | ||
- | Major mod compatibility issue reported in MTR 3 is resolved in MTR 4, notable issues including: | + | |
- | + | ||
- | * Crash when making a boat depot (MrCrayFish Framework)(( | + | |
- | [[https:// | + | |
- | )) | + | |
- | * Crash when opening the inventory (Botarium)(( | + | |
- | [[https:// | + | |
- | )) | + | |
- | | + | |
- | [[https:// | + | |
- | )) | + | |
- | | + | |
- | [[https://github.com/ | + | |
- | )) | + | |
- | + | ||
- | ===== Technical Changes ===== | + | |
- | + | ||
- | FIXME This section should be removed later when the article is completed | + | |
- | + | ||
- | ==== Minecraft-Mappings ==== | + | |
- | + | ||
- | The [[https:// | + | |
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- | ==== Rendering Optimizations ==== | + | |
- | + | ||
- | Rendering optimizations from the [[mtr_addon:nte: | + | |
- | [[https:// | + | |
- | )) | + | |
- | + | ||
- | ==== Transport-Simulation-Core ==== | + | |
- | + | ||
- | On MTR 3, MTR is a self-contained mod responsible | + | |
- | + | ||
- | On MTR 4, the simulation part has been split off to [[https:// | + | |
- | + | ||
- | ===== Addon Compatibility ===== | + | |
- | + | ||
- | Due to the major backend rewrite, most if not all addons depending on the MTR Mod needs to be updated. A non-exhaustive list of addons | + | |
- | + | ||
- | Highly popular addons such as [[mtr_addon: | + | |
mtr/4.0.x.1718812576.txt.gz · Last modified: 2024/06/19 15:56 by lx862