This guide will tell you how to create models for MTR mod.
Minecraft Transit Railway mod utilises Blockbench models (BBMODEL) for all train models. Starting from MTR4, one can also import Wavefront OBJ models for the mod, but that will not be discussed in this tutorial. There are no de facto standards or best practices for creating a model; however, this tutorial will teach you how to create a model based on the built-in models.
You can get Blockbench here.
Typically, a train is formed of several parts:
In most cases, a train model is a combination of these parts in the following pattern:
There’s an example of a 4-car train
(Head) Leading vehicle (end) (end) Intermediate vehicle (end) (end) Intermediate vehicle (end) (end) Back vehicle (head)
<—forward
Most trains will have a window part to be around 48 Blockbench units (3m) in length, and a door part to be around 32 Blockbench units (2m) in length. This makes the train able to align with the platform screen doors. The end part is usually around 16 Blockbench units to 20 units (1m to 1.25m) in length, so there is enough space for the train to take a turn.
Most trains' bodies will be 16 Blockbench units (1 metre) above ground to allow them to match the height of the platform, and have a width of around 40 to 44 Blockbench units (2.5 to 2.75m) so that the platform gap won't be too wide.
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It is not necessary to modify any other parameters in this stage other than the file name, as MTR will just work fine with all the models in place.
For each part, repeat this process:
Ctrl + Shift + T.Power of 2 size.Now your texture is ready. Save the texture, and you're ready to give your train a texture.
As you finished your model and you're happy with what you've done, it's time to put it in the game. Check this tutorial out: Resource Pack Creator